nodejs-package-json
Patch a Node.js project's package.json for standard build automation. Use when asked to add/standardize package.json scripts like prebuild/postbuild for TypeScript builds (rimraf dist + tsc-alias), adjust prebu...
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Patch a Node.js project's package.json for standard build automation. Use when asked to add/standardize package.json scripts like prebuild/postbuild for TypeScript builds (rimraf dist + tsc-alias), adjust prebu...
Install a default set of commonly used libraries when initializing a new TypeScript Node.js project (or retrofitting an existing one). Use when a user asks to "create a TypeScript project" and wants the standar...
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include website...
Write TypeScript and JavaScript code following Metabase coding standards and best practices. Use when developing or refactoring TypeScript/JavaScript code.
Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Codex's capabilities with specialized knowledge, workflows, or too...
Fetch the latest, docs-grounded API details and best practices for a library/framework using Context7 MCP tools `resolve-library-id` and `get-library-docs`. Use when a user asks for “最新用法/最新寫法/最佳實務/...
Git コミットのベストプラクティス。意味のある変更単位でのコミット、Conventional Commits ルール、コミットメッセージの書き方を定義。
Use when working with Miro SDK v2 operations, board manipulation, creating shapes, text, frames, or syncing data between Miro and database. Helps implement features for master board, project rows, and client re...
Use when working with Supabase database queries, RLS policies, Edge Functions, migrations, real-time subscriptions, or storage. Ensures best practices for backend operations and data security.
Use when fixing TypeScript errors, implementing new features, or reviewing code. Ensures adherence to strict mode with noUncheckedIndexedAccess and exactOptionalPropertyTypes. Automatically applied to all TypeS...
Create and integrate a new biome pack (docs, data, art stubs)
Build Cloverhollow town exterior + key building entrances (3D low-poly)
Implement 3D exploration movement + fixed 3/4 camera + 8-direction facing
Build Fae's house scenes (3D low-poly) consistent with Cloverhollow style lock
Use nano banana (Gemini CLI) to generate references and inputs for the deterministic 2.5D pipeline
Implement 3D scene routing, fades, and spawn points
Deterministic toon pipeline palettes, ramps, sprite baking, battle backgrounds
Bootstrap Godot 4.5 project scaffolding for iOS-first 2.5D JRPG
Implement classic turn-based battle scene (top HUD + bottom commands)
Optional end-to-end tests in Godot using GdUnit4
Implement deterministic Scenario Runner + capture outputs for agents
Implement dialogue UI (typewriter + advance) for touch/keyboard
End-to-end tests in Godot using GUT (Godot 4.5)
Add 3D interactable protocol, detection, and item interactions
The default order uses GitHub repository stars from our indexed data. Stars belong to the source repository and may be shared by multiple skills. They indicate repository interest, not skill installs or an independent quality score.