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Skills matching the name, description or GitHub author.

Categories: blockchain gaming

Showing 145–152 of 152

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web-artifacts-builder

mkalhitti-cloud

Suite of tools for creating elaborate, multi-component claude.ai HTML artifacts using modern frontend web technologies (React, Tailwind CSS, shadcn/ui). Use for complex artifacts requiring state management, rou...

GitHub

artifacts-builder

GrupoUS

Suite of tools for creating elaborate, multi-component claude.ai HTML artifacts using modern frontend web technologies (React, Tailwind CSS, shadcn/ui). Use for complex artifacts requiring state management, rou...

GitHub

web-artifacts-builder

rafaelramosdf

Conjunto de ferramentas para criar artefatos HTML claude.ai elaborados e multi-componentes usando tecnologias web frontend modernas (React, Tailwind CSS, shadcn/ui). Use para artefatos complexos que requerem ge...

GitHub

frontend-design

PedrFelip

Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include website...

GitHub

landing-page-builder

chordio

Build conversion-focused landing pages with exceptional visual storytelling. Use when creating landing pages, marketing sites, or product homepages. Outputs production-ready React/Next.js with tasteful animatio...

GitHub

artifacts-builder

limaon

Suite of tools for creating elaborate, multi-component claude.ai HTML artifacts using modern frontend web technologies (React, Tailwind CSS, shadcn/ui). Use for complex artifacts requiring state management, rou...

GitHub

frontend-design

jonathan-pe

Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include website...

GitHub

three-js

noklip-io

This skill should be used when the user asks to "create a 3D scene", "add a mesh", "implement OrbitControls", "load a GLTF model", "add bloom post-processing", "write a custom shader", "create particle effects"...

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