arcanea-creator-academy
The integration of Teacher Team with Arcanea's creator education mission
Discover blockchain gaming skills, compare source repositories and read the instructions for each workflow.
The integration of Teacher Team with Arcanea's creator education mission
Game development mastery - from game design documents to systems programming. Covers gameplay loops, narrative design, mechanics, balancing, and the art of creating player experiences.
This skill should be used when the user asks to "organize MCP tools", "structure multi-tool MCP", "design MCP architecture", "group MCP tools", "organize 10+ tools", or discusses how to architect complex MCP se...
This skill should be used when the user asks to "design a game mechanic", "evaluate gameplay feel", "tune game systems", "review player experience", "debug why something feels wrong", "balance combat", "design...
Compound Engineering workflow for AI-assisted development. Use when planning features, executing work, reviewing code, or codifying learnings. Follows the Plan → Work → Review → Compound loop where each unit of...
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoid...
Evaluates skill effectiveness, suggests improvements to instructions, identifies missing edge cases, and recommends structure changes.
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include website...
Structure educational content using try-first-tell-later pedagogy where students predict, attempt, or reflect before receiving explanations. Creates active learning through cognitive engagement and variation th...
Expert guidance on QuanuX frontend development, enforcing Backend-Driven UI architecture and high-performance React patterns.
Comprehensive skill for project planning and prompt engineering. Covers hierarchical plans (briefs, roadmaps, phases), Claude-to-Claude meta-prompts, and multi-stage workflows. Use when: planning, prompt creati...
Comprehensive guide for authoring Claude Code extensions including skills (SKILL.md), hooks, slash commands, and subagents. Use when: creating skills, writing hooks, making slash commands, building subagents, l...
Turn ideas into fully formed designs through collaborative dialogue. Use BEFORE any creative work - creating features, building components, adding functionality, or modifying behavior.
This skill should be used when creating a new Daggerheart campaign, establishing world tone and themes, selecting or building a campaign frame, or reframing an existing adventure. Campaign frames provide pitch,...
This skill should be used when creating Daggerheart adversaries, building stat blocks, designing encounters, or determining enemy difficulty. Invoke when the GM needs to create enemies, generate adversary stat...
This skill should be used when the GM needs to help players create characters, roll for stats, assign ability scores, handle leveling up, increase hit points, choose classes, pick proficiencies, or manage playe...
This skill should be used when the GM needs panel creation ideas or atmospheric enhancement suggestions. Triggers on: - "What panels should I create" or "panel suggestions" - Requests for atmospheric panels mat...
This skill should be used when the GM needs storytelling techniques, handling player failure, NPC creation, scene pacing, or improv principles. Triggers on "fail forward", "succeed at cost", "yes and", "how do...
This skill should be used when starting a new adventure, creating player characters, building game worlds, or when playerRef/worldRef is null. Triggers include: "create a character", "make a new character", "ro...
Launch the Adventure Engine application for an adventure project. Use when the user wants to "enter" a world, "start" or "launch" an adventure session, or begin interactive gameplay. Fires off the application i...
This skill should be used when the GM needs to help players create Daggerheart characters, select a class/ancestry/community, define Experiences with bounded constraints, choose domain cards, or handle level ad...
This skill should be used when the GM needs to create NPCs or monsters, generate stat blocks, determine enemy stats, design creatures, or generate adversaries for d20-style RPG encounters. Provides SRD 5.2 stat...
Optimize 3D Gaussian Splat scenes for real-time rendering on iOS, macOS, and visionOS. Use when working with .ply or .splat files, targeting mobile/Apple GPU performance, or needing LOD, pruning, or compression...
Visual and front-end development assistant powered by Google Gemini 3. Use for UI analysis, design comparison, accessibility audits, color palette extraction, screenshot-to-code conversion, generating UI assets...
The default order uses GitHub repository stars from our indexed data. Stars belong to the source repository and may be shared by multiple skills. They indicate repository interest, not skill installs or an independent quality score.