world-runtime
Firecracker microVM + Morph Infinibranch WorldRuntime for parallel verse execution. Entities branch/snapshot in
Discover blockchain gaming skills, compare source repositories and read the instructions for each workflow.
Firecracker microVM + Morph Infinibranch WorldRuntime for parallel verse execution. Entities branch/snapshot in
Bisimulation game for resilient skill dispersal across AI agents with GF(3) conservation and observational bridge types.
Playwright-Unworld Skill: Deterministic Web Automation
Darwin Gödel Machine patterns for self-improving AI agents with open-ended
Unison language ACSet-structured skill with hierarchical documentation parsing, SPI trajectory recording, and 1069 skill predictions from zubuyul seed.
Hesse-inspired interdisciplinary synthesis game with Badiou triangle inequality for possible world hopping across mathematical, musical, and philosophical domains.
JaxLife open-ended agentic simulator for emergent behavior, tool use,
Proof-of-Frog Skill 🐸
Open Games Skill (ERGODIC 0)
Gay.jl integration for bisimulation games with proper hue-based trit derivation and GF(3) conservation
Spritely Goblins distributed actor system with Hoot WebAssembly compiler. Secure capability-based programming in Guile Scheme.
Self-producing skill system combining ruler enforcement with skill self-evolution. Implements trifurcation-first imperative via nbb sexp invocation for idempotent agent instruction.
Go-based security techniques from "Black Hat Go" extended with macOS, Cloud, Mobile, IoT, Supply Chain, API, Web3, AI/ML, Red Team, ATT&CK, and LLM chapters. 186 techniques, 36 tools, 33 defenses across 37 chap...
Unified Plurigrid ASI skill combining ACSets, Gay-MCP colors, bisimulation games, world-hopping, glass-bead synthesis, and triad interleaving for autonomous skill dispersal.
zig-programming skill
Kolmogorov Codex Quest
独自性のある本番品質のフロントエンドインターフェースを作成。汎用的な「AI slop」美学を避け、記憶に残るデザインを実現。タイポグラフィ、カラー、モーション、空間構成に焦点。
A high-level decision engine and implementation roadmap for sequencing Fullstory React Native skills. Ensures that data capture follows a logical sequence (Compliance -> Identity -> Navigation -> Interaction ->...
Build Keynote-style single-file HTML slide decks with brand-ready templates, minimal navigation, and Gemini nano banana media generation. Includes Narrative Engine integration for framework-driven deck creation...
Project-specific architecture and patterns for the Snufkin game. Use when working on this specific Godot project involving player movement, scene transitions (house interior, fishing scene, main world, map navi...
Comprehensive GDScript and Godot 4.x development knowledge covering node architecture, scene structure, signals, physics, input handling, resources, and best practices. Use when working with Godot projects invo...
複数ターンに渡る対話の設計と状態管理を実現するスキル。エージェント・ユーザー間の対話フロー、コンテキスト管理、ターン管理を通じて、一貫性のある対話体験を構築します。 Anchors: • The Pragmatic Programmer / 適用:...
スキルを作成・更新・プロンプト改善するためのメタスキル。 3つのモード(create/update/improve-prompt)を提供し、 Script Firstで100%再現可能な実行を実現する。 Anchors: • Continuous Delivery (Jez Humble) / 適用:...
Orchestrates recursive iterations using the multi-model battle as the generator each round. Use when user wants recursive refinement plus model battles, multi-LLM consensus, or says "recursive arena".
The default order uses GitHub repository stars from our indexed data. Stars belong to the source repository and may be shared by multiple skills. They indicate repository interest, not skill installs or an independent quality score.