design
Software design principles and patterns. This skill should be used when making architectural decisions, designing classes or modules, or evaluating code structure. Use proactively when discussing SOLID principles, coupling, cohesion, connascence, refactoring structure, class design, module boundaries, dependency injection, or the Four Rules of Simple Design. (user)
Installation
Follow the repository instructions for this skill and your agent. Review the files and dependencies before adding it to your workflow.
View source ↗GuidesSkill instructions
Features and purpose
Software design principles and patterns. This skill should be used when making architectural decisions, designing classes or modules, or evaluating code structure. Use proactively when discussing SOLID principles, coupling, cohesion, connascence, refactoring structure, class design, module boundaries, dependency injection, or the Four Rules of Simple Design. (user)
Quick start
Follow the repository instructions for this skill and your agent. Review the files and dependencies before adding it to your workflow.
Guides ↗Examples
Read the usage examples in the source repository.
View source ↗Source history
- Indexed on
- 2026-01-20
- Index updated
- 2026-01-26
- Branch
- main
Index and sync dates describe this directory. View the source repository for code history.
GitHub ↗chat Comments (0)
Sign in to join the discussion and leave a comment.
No comments yet. Be the first to share your thoughts!