p2p-networking
Peer-to-peer networking patterns using commonware for building decentralized Guts network
Installation
Follow the repository instructions for this skill and your agent. Review the files and dependencies before adding it to your workflow.
View source ↗GuidesSkill instructions
P2P Networking Skill for Guts
You are implementing peer-to-peer networking for a decentralized code collaboration platform.
Commonware P2P Overview
The commonware-p2p crate provides authenticated, encrypted peer communication.
Network Architecture
┌─────────────────────────────────────────────────────────────┐
│ Guts P2P Network │
├─────────────────────────────────────────────────────────────┤
│ │
│ ┌─────────┐ ┌─────────┐ ┌─────────┐ │
│ │ Node A │────│ Node B │────│ Node C │ │
│ └────┬────┘ └────┬────┘ └────┬────┘ │
│ │ │ │ │
│ └───────────────┼───────────────┘ │
│ │ │
│ ┌────┴────┐ │
│ │ Node D │ │
│ └─────────┘ │
│ │
│ Protocol: Noise_XX + Ed25519 │
│ Transport: QUIC / TCP │
│ Discovery: DHT + Bootstrap nodes │
│ │
└─────────────────────────────────────────────────────────────┘
Message Types
use serde::{Deserialize, Serialize};
use commonware_codec::Codec;
#[derive(Debug, Clone, Serialize, Deserialize, Codec)]
pub enum Message {
// Handshake
Hello { version: u32, capabilities: Vec<Capability> },
HelloAck { version: u32, capabilities: Vec<Capability> },
// Repository sync
GetRefs { repository: RepositoryId },
Refs { repository: RepositoryId, refs: Vec<Ref> },
GetObjects { repository: RepositoryId, objects: Vec<ObjectId> },
Objects { repository: RepositoryId, objects: Vec<Object> },
// Announcements
NewCommit { repository: RepositoryId, commit: CommitId },
NewRepository { repository: RepositoryInfo },
// Gossip
Gossip { topic: Topic, data: Vec<u8> },
// Keep-alive
Ping { nonce: u64 },
Pong { nonce: u64 },
}
Peer Management
use std::collections::HashMap;
use std::sync::Arc;
use tokio::sync::RwLock;
pub struct PeerManager {
peers: Arc<RwLock<HashMap<PeerId, PeerState>>>,
config: PeerConfig,
}
#[derive(Debug)]
pub struct PeerState {
pub id: PeerId,
pub address: SocketAddr,
pub connection: Connection,
pub last_seen: Instant,
pub repositories: HashSet<RepositoryId>,
pub capabilities: Vec<Capability>,
}
impl PeerManager {
pub async fn connect(&self, addr: SocketAddr) -> Result<PeerId> {
// Establish encrypted connection
let connection = Connection::connect(addr, &self.config.keypair).await?;
// Exchange hello messages
let peer_info = self.handshake(&connection).await?;
// Store peer state
let peer_id = peer_info.id.clone();
self.peers.write().await.insert(peer_id.clone(), PeerState {
id: peer_id.clone(),
address: addr,
connection,
last_seen: Instant::now(),
repositories: HashSet::new(),
capabilities: peer_info.capabilities,
});
Ok(peer_id)
}
pub async fn broadcast(&self, message: Message) -> Result<()> {
let peers = self.peers.read().await;
let futures: Vec<_> = peers.values()
.map(|peer| peer.connection.send(message.clone()))
.collect();
futures::future::try_join_all(futures).await?;
Ok(())
}
}
Gossip Protocol
use std::collections::HashSet;
pub struct GossipProtocol {
seen_messages: HashSet<MessageId>,
fanout: usize,
peer_manager: Arc<PeerManager>,
}
impl GossipProtocol {
pub async fn broadcast(&mut self, topic: Topic, data: Vec<u8>) -> Result<()> {
let message_id = MessageId::from_content(&topic, &data);
// Don't rebroadcast
if !self.seen_messages.insert(message_id.clone()) {
return Ok(());
}
// Select random peers
let peers = self.peer_manager.random_peers(self.fanout).await;
// Send to selected peers
for peer in peers {
peer.send(Message::Gossip {
topic: topic.clone(),
data: data.clone(),
}).await?;
}
Ok(())
}
pub async fn handle_gossip(&mut self, peer: PeerId, message: Message) -> Result<()> {
if let Message::Gossip { topic, data } = message {
let message_id = MessageId::from_content(&topic, &data);
// New message, process and rebroadcast
if self.seen_messages.insert(message_id) {
self.process_message(topic.clone(), data.clone()).await?;
self.broadcast(topic, data).await?;
}
}
Ok(())
}
}
Repository Synchronization
pub struct RepoSync {
peer_manager: Arc<PeerManager>,
storage: Arc<Storage>,
}
impl RepoSync {
pub async fn sync_repository(&self, repo_id: RepositoryId) -> Result<()> {
// Find peers that have this repository
let peers = self.peer_manager
.peers_with_repository(&repo_id)
.await;
if peers.is_empty() {
return Err(SyncError::NoPeers);
}
// Get refs from peers
let local_refs = self.storage.get_refs(&repo_id).await?;
for peer in peers {
let remote_refs = self.fetch_refs(&peer, &repo_id).await?;
// Find missing objects
let missing = self.diff_refs(&local_refs, &remote_refs);
if !missing.is_empty() {
// Fetch missing objects
let objects = self.fetch_objects(&peer, &repo_id, missing).await?;
// Store objects
for object in objects {
self.storage.put_object(&repo_id, object).await?;
}
}
}
Ok(())
}
}
Connection Configuration
pub struct NetworkConfig {
/// Listen address for incoming connections
pub listen_addr: SocketAddr,
/// Bootstrap nodes for initial peer discovery
pub bootstrap_nodes: Vec<SocketAddr>,
/// Maximum number of concurrent connections
pub max_connections: usize,
/// Connection timeout
pub connection_timeout: Duration,
/// Keep-alive interval
pub keepalive_interval: Duration,
/// Node keypair for authentication
pub keypair: Ed25519Keypair,
}
impl Default for NetworkConfig {
fn default() -> Self {
Self {
listen_addr: "0.0.0.0:9000".parse().unwrap(),
bootstrap_nodes: vec![],
max_connections: 50,
connection_timeout: Duration::from_secs(10),
keepalive_interval: Duration::from_secs(30),
keypair: Ed25519Keypair::generate(),
}
}
}
Security Considerations
- Authentication: All peers authenticated via Ed25519
- Encryption: All traffic encrypted with Noise protocol
- Rate Limiting: Limit messages per peer to prevent DoS
- Peer Scoring: Track peer behavior, disconnect bad actors
- Message Validation: Verify all messages before processing
Examples
Read the usage examples in the source repository.
View source ↗Source history
- Indexed on
- 2026-01-20
- Index updated
- 2026-01-28
- Branch
- main
Index and sync dates describe this directory. View the source repository for code history.
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