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dojoengine AI Skills

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浏览 dojoengine 维护的已发布 AI 技能,比较用途与说明,并通过来源仓库了解安装方式。

作者统计

已收录技能

33

收录技能的仓库 Stars 合计

993

仓库 Forks

1,635

平均每个技能的仓库 Stars

30

同一仓库中的多个技能可能共享 Stars,合计包含重复仓库数据。

33 个技能

全部技能

GitHub

dojo-system

dojoengine

Create Dojo systems that implement game logic, modify model state, and handle player actions. Use when implementing game mechanics, player commands, or automated logic.

GitHub

dojo-migrate

dojoengine

Manage world migrations, handle breaking changes, and upgrade Dojo versions. Use when updating deployed worlds, migrating to new versions, or handling schema changes.

GitHub

dojo-test

dojoengine

Write tests for Dojo models and systems using spawn_test_world, cheat codes, and assertions. Use when testing game logic, verifying state changes, or ensuring system correctness.

GitHub

dojo-client

dojoengine

Integrate Dojo with game clients for JavaScript, Unity, Unreal, Rust, and other platforms. Generate typed bindings and connection code. Use when connecting frontends or game engines to your Dojo world.

GitHub

dojo-init

dojoengine

Initialize new Dojo projects with proper directory structure, configuration files, and dependencies. Use when starting a new Dojo game project or setting up the initial project structure.

GitHub

dojo-config

dojoengine

Configure Scarb.toml, dojo profiles, world settings, and dependencies. Use when setting up project configuration, managing dependencies, or configuring deployment environments.

GitHub

dojo-indexer

dojoengine

Set up and configure Torii indexer for GraphQL queries, gRPC subscriptions, and SQL access. Use when indexing your deployed world for client queries or real-time updates.

GitHub

dojo-review

dojoengine

Review Dojo code for best practices, common mistakes, security issues, and optimization opportunities. Use when auditing models, systems, tests, or preparing for deployment.

GitHub

dojo-model

dojoengine

Create Dojo models for storing game state with proper key definitions, trait derivations, and ECS patterns. Use when defining game entities, components, or state structures.

GitHub

dojo-deploy

dojoengine

Deploy Dojo worlds to local Katana, testnet, or mainnet. Configure Katana sequencer and manage deployments with sozo. Use when deploying your game or starting local development environment.

GitHub

dojo-token

dojoengine

Implement ERC20 and ERC721 token standards in Dojo using Origami library. Use when adding fungible tokens, NFTs, or token-based game mechanics.

GitHub

dojo-world

dojoengine

Manage world permissions, namespaces, resource registration, and access control. Use when configuring world ownership, setting up authorization policies, or managing resource permissions.

GitHub

dojo-setup

dojoengine

Use when setting up dojo.js SDK in a frontend project. Triggers: setup dojo, initialize dojo, configure dojo, dojoengine setup, sdk init, DojoSdkProvider, world address, torii url, dojo config

GitHub

dojo-debug

dojoengine

Use when debugging and troubleshooting dojo.js applications. Triggers: dojo error, torii connection, entity not found, type mismatch, debug dojo, troubleshoot, subscription error, sync issues

GitHub

dojo-react

dojoengine

Use for React integration patterns and best practices in dojo.js. Triggers: dojo react, react hooks, effect atoms, Result.match, infinite scroll dojo, DojoSdkProvider, useDojoSDK, react patterns

GitHub

dojo-events

dojoengine

Use when subscribing to game events and tracking tokens in dojo.js. Triggers: subscribe events, game events, token balance, event query, achievements, event subscription, onTokenBalanceUpdated, activity trackin...

GitHub

dojo-state

dojoengine

Use when managing game state with Zustand in dojo.js. Triggers: dojo state, zustand dojo, game state, createDojoStore, optimistic update, getEntity, mergeEntities, state management, revert transaction

GitHub

dojo-transactions

dojoengine

Use when executing game actions and sending transactions in dojo.js. Triggers: send transaction, execute action, dojo action, contract call, DojoProvider, execute, sendMessage, batch transaction, invoke

GitHub

dojo-entities

dojoengine

Use when querying, fetching, or subscribing to game entities in dojo.js. Triggers: entity query, fetch entities, useModel, useEntityQuery, ToriiQueryBuilder, subscribe entities, getEntities, entity subscription...

GitHub

dojo-wallets

dojoengine

Use when managing wallets and accounts in dojo.js games. Triggers: burner wallet, useBurner, create wallet, connect wallet, BurnerProvider, account management, predeployed, session wallet

GitHub

dojo-integration-test

dojoengine

Use this skill when the user asks to "test dojo contracts", "run integration tests", "start dojo stack", "test with torii", "verify contract behavior", mentions integration testing for Dojo/Cairo contracts, or...

GitHub

dojo-review

dojoengine

Review Dojo code for best practices, common mistakes, security issues, and optimization opportunities. Use when auditing models, systems, tests, or preparing for deployment.

GitHub

dojo-system

dojoengine

Create Dojo systems that implement game logic, modify model state, and handle player actions. Use when implementing game mechanics, player commands, or automated logic.

GitHub

dojo-model

dojoengine

Create Dojo models for storing game state with proper key definitions, trait derivations, and ECS patterns. Use when defining game entities, components, or state structures.

默认按已收录数据中的 GitHub 仓库 Stars 排序。Stars 属于来源仓库,同一仓库的多个技能可能共享相同数值;它反映仓库关注度,不代表单个技能的安装量或质量评分。