biome-pack
Create and integrate a new biome pack (docs, data, art stubs)
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Create and integrate a new biome pack (docs, data, art stubs)
Build Cloverhollow town exterior + key building entrances (3D low-poly)
Implement 3D exploration movement + fixed 3/4 camera + 8-direction facing
Build Fae's house scenes (3D low-poly) consistent with Cloverhollow style lock
Use nano banana (Gemini CLI) to generate references and inputs for the deterministic 2.5D pipeline
Implement 3D scene routing, fades, and spawn points
Deterministic toon pipeline palettes, ramps, sprite baking, battle backgrounds
Bootstrap Godot 4.5 project scaffolding for iOS-first 2.5D JRPG
Implement classic turn-based battle scene (top HUD + bottom commands)
Optional end-to-end tests in Godot using GdUnit4
Implement deterministic Scenario Runner + capture outputs for agents
Implement dialogue UI (typewriter + advance) for touch/keyboard
End-to-end tests in Godot using GUT (Godot 4.5)
Add 3D interactable protocol, detection, and item interactions
Godot Engine game development. Use for Godot projects, GDScript/C#, scenes (.tscn), Resources, signals, UI, rendering, and macOS/iOS export.
Le classement utilise les étoiles du dépôt GitHub indexé. Plusieurs skills peuvent partager ce nombre : ce n’est ni un nombre d’installations ni une note de qualité.