arcgis-arcade
Write Arcade expressions for dynamic calculations in popups, renderers, labels, and field calculations. Use for data-driven styling, custom labels, and computed fields.
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Skills indexés
30Étoiles des dépôts des skills indexés
120Forks du dépôt
0Moyenne des étoiles par skill indexé
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Write Arcade expressions for dynamic calculations in popups, renderers, labels, and field calculations. Use for data-driven styling, custom labels, and computed fields.
Handle user interaction with map features including popups, editing, sketching, and event handling. Use for creating interactive map applications with feature selection, editing workflows, and custom interactio...
Work with temporal data using TimeSlider, TimeExtent, and time-aware layers. Use for animating data over time, filtering by date ranges, and visualizing temporal patterns.
Add and manage data layers in ArcGIS maps. Use for FeatureLayer, TileLayer, SceneLayer, GeoJSONLayer, and all other layer types. Covers layer configuration, queries, and management.
Configure SceneView environment settings including shadows, lighting, backgrounds, underground navigation, and elevation modes. Use for realistic 3D visualizations.
Style and render geographic data with renderers, symbols, and visual variables. Use for creating thematic maps, heatmaps, class breaks, unique values, labels, and 3D visualization.
Create 2D and 3D maps using ArcGIS Maps SDK for JavaScript. Use for initializing maps, scenes, views, and navigation. Supports both Map Components (web components) and Core API approaches.
Create advanced cartographic symbols using CIM (Cartographic Information Model). Use for complex multi-layer symbols, animated markers, custom line patterns, and data-driven symbology.
Create custom layer types with WebGL rendering, custom tile layers, and blend layers. Use for advanced visualizations and custom data sources.
Build map user interfaces with ArcGIS widgets, Map Components, and Calcite Design System. Use for adding legends, layer lists, search, tables, time sliders, and custom UI layouts.
Scaffold a minimal ArcGIS Maps SDK application with TypeScript, Vite, and Calcite Design System. Use when creating new projects from scratch.
Core utilities including Accessor pattern, Collection, reactiveUtils, promiseUtils, and workers. Use for reactive programming, property watching, async operations, and background processing.
Implement authentication with ArcGIS using OAuth 2.0, API keys, and identity management. Use for accessing secured services, portal items, and user-specific content.
Interactive map tools including swipe comparison, measurement, identify, and routing. Use for layer comparison, distance/area measurement, and navigation services.
Manage portal content including saving WebMaps/WebScenes, bookmarks, slides, and portal items. Use for content persistence, WebMap/WebScene configuration, and navigation presets.
Scaffold a production-ready ArcGIS Maps SDK application with TypeScript, Vite, ESLint, Prettier, git hooks, and GitHub Actions CI/CD.
Configure rich popup content with text, fields, media, charts, attachments, and related records. Use for customizing feature popups with dynamic content, expressions, and interactive elements.
Configure FeatureTable widget and FormTemplate with input elements. Use for displaying attribute data in tables, customizing edit forms, and configuring field inputs.
Work with ArcGIS Knowledge graphs for storing and querying connected data. Use for graph databases, relationship visualization, and openCypher queries.
Overlay images, videos, and animated GIFs on maps using MediaLayer. Use for historical imagery, plan overlays, and georeferenced media content.
Advanced editing features including subtypes, feature forms, versioning, and configurable editors. Use for complex data entry workflows.
Work with advanced layer types including WMS, WFS, WMTS, OGCFeatureLayer, MapImageLayer, CatalogLayer, and dynamic data layers. Use for OGC services and server-side rendering.
Auto-generate renderers, calculate statistics, and create data-driven visualizations. Use for class breaks, unique values, heatmaps, dot density, relationship maps, and getting histogram/summary statistics.
Create, manipulate, and analyze geometries using geometry classes and geometry operators. Use for spatial calculations, geometry creation, buffering, intersections, unions, and mesh operations.
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