blockbench-texture
Create, apply, and manage textures on Blockbench models using the Material Palette approach.
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Create, apply, and manage textures on Blockbench models using the Material Palette approach.
Create and configure PBR (physically-based rendering) materials with multiple texture channels in Blockbench.
Create and edit animations with keyframes, bone rigging, and Hytale-specific features like visibility keyframes.
Create a complete, fully-textured 3D model in Blockbench through an interactive interview process.
Check Blockbench for model errors and warnings. Reports issues and safely fixes non-destructive ones. Use when models have issues or before exporting.
Export a finished Blockbench model and integrate it into the Fabrica mod. Saves model and textures to correct locations and updates block/item definitions.
Builds the Fabrica plugin and deploys it to the Hytale mods folder. Use when deploying, building for release, or updating the mod installation.
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