component-attributes
Modify S&box Component properties using Property Attributes to customize inspector display. Use when creating components, enhancing inspector UX, organizing properties with headers/groups, adding constraints wi...
Browse published AI skills maintained by echohello-dev. Compare skill descriptions and follow each source repository for setup instructions.
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Modify S&box Component properties using Property Attributes to customize inspector display. Use when creating components, enhancing inspector UX, organizing properties with headers/groups, adding constraints wi...
Meta-skill for writing effective Agent Skills following the agentskills.io specification. Use when creating new skills, improving existing skills, or understanding how to structure procedural knowledge for AI a...
Create UI in S&box using Razor (HTML/CSS/C# hybrid system). Use when building HUDs, menus, healthbars, inventory systems, or any in-game UI. Covers ScreenPanel vs WorldPanel, data binding, state management, Bui...
Implement trigger and collision detection in S&box Scene System. Use when creating interactive zones (pickups, damage areas), physics interactions (bouncy pads, moving platforms), or detecting when objects ente...
Teaches S&box gamemode development with C# including component patterns, networking, input handling, UI, physics, and debugging. Use when learning S&box, building gamemodes, creating multiplayer games, or needi...
The default order uses GitHub repository stars from our indexed data. Stars belong to the source repository and may be shared by multiple skills. They indicate repository interest, not skill installs or an independent quality score.