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Explorez des skills pour le développement, le contenu, les données et la productivité. Comparez les descriptions et dépôts.

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23,689–23,712 sur 96,528

Explorer

GitHub

exa-code-context

mahidalhan

USE WHEN: needing real code examples from GitHub, finding API usage patterns, looking up framework setup, verifying library implementations, eliminating hallucinations with working code. DO NOT USE WHEN: workin...

GitHub

explainer

mahidalhan

USE WHEN: user asks "explain", "teach me", "how does X work", "help me understand", or wants to learn concepts from first principles with interactive comprehension checks. DO NOT USE WHEN: user wants quick answ...

GitHub

skill-creator

mahidalhan

USE WHEN: user asks to create a skill, scaffold a new capability, codify expertise into reusable instructions, or says "create skill", "new skill", "make a skill". DO NOT USE WHEN: user wants to use existing sk...

GitHub

frontend-design

mahidalhan

USE WHEN: building web components, pages, or applications requiring distinctive visual design, user says "design", "UI", "frontend", "interface", or wants production-grade aesthetics. DO NOT USE WHEN: backend w...

GitHub

ascii-explainer

mahidalhan

Explains code, algorithms, system design using ASCII diagrams. Trigger phrases - "explain visually", "I don't get it", "show me", "ascii diagram", "help me understand". Produces diagram-first explanations endin...

GitHub

update-marketplace-stars

NikiforovAll

Update GitHub star counts for suggested marketplaces in DEFAULT_SUGGESTED_MARKETPLACES. Use this skill when asked to "update stars", "refresh marketplace stars", or "sync star counts".

GitHub

quality-gates

NikiforovAll

This skill should be used when the user wants to run code quality checks (linting, formatting, type checking, tests) on the lazyclaude project. Use this skill when asked to "run quality gates", "check the code"...

GitHub

backlog-resume

farra

Check for in-progress work on session start. Use when beginning a new session in a project with backlog.org. Triggers automatically at session start or when user says "what was I working on?", "resume", "contin...

GitHub

new-design-doc

farra

Proactively suggest creating a design document when discussing significant changes, new features, or architectural decisions. Also triggers when user has existing markdown docs that should be converted to org-m...

GitHub

backlog-update

farra

Reminder to update backlog.org before commits or when finishing significant work. Use before committing changes, after completing implementation from plan mode, or when wrapping up a work session. This skill en...

GitHub

ralph2ralph

eqtylab

P2P chat between Claude Code instances using real-a2a. Use when chatting with other Claudes, joining a P2P room, or communicating agent-to-agent.

GitHub

padel

joshp123

Check padel court availability and manage bookings via Playtomic. Use when someone asks about padel, court availability, "wen padel", or booking courts.

GitHub

unity-editor-imgui-design

akiojin

Unity IMGUI (Immediate Mode GUI) for editor tools and custom inspectors. Use for EditorWindow, Custom Inspector, Property Drawer development. NOT for game UI - use unity-game-ugui-design or unity-game-ui-toolki...

GitHub

unity-asset-management

akiojin

Supports creating, editing, and managing Unity assets (prefabs, materials, asset database, Addressables). Includes dependency analysis and import settings. Use when: prefab creation, material editing, asset sea...

GitHub

unity-csharp-editing

akiojin

Supports Unity C# script editing, searching, and refactoring. Enables TDD cycle code editing, symbol navigation, reference searching, and structured editing. Use when: C# editing, script search, symbol search,...

GitHub

unity-game-ui-toolkit-design

akiojin

Game UI design using Unity's UI Toolkit (USS/UXML/Flexbox). Includes game UI elements like HUD, health bars, inventory, skill bars, PanelSettings scaling, and Safe Area support. Use when: game UI design, HUD cr...

GitHub

unity-playmode-testing

akiojin

Supports Unity Play Mode control, input simulation, UI automation, and visual verification. Integrates test execution, screenshot/video capture, and console log checking. Use when: starting Play Mode, input sim...

GitHub

unity-scene-management

akiojin

Supports Unity scene and GameObject creation, management, and analysis. Efficiently performs hierarchy operations, component configuration, and scene analysis. Use when: scene creation, scene loading, GameObjec...

GitHub

mcp-server-development

akiojin

Expert guidance for building MCP (Model Context Protocol) servers using the TypeScript SDK. Use when developing MCP servers, implementing tools/resources/prompts, or working with the @modelcontextprotocol/sdk p...

GitHub

unity-game-ugui-design

akiojin

Game UI design using Unity's uGUI (Canvas/RectTransform/Anchors). Includes game UI elements like HUD, health bars, inventory, skill bars, mobile responsive design, and Safe Area support. Use when: game UI desig...

GitHub

unity-development

akiojin

Comprehensive guide for Unity development. Provides architecture patterns, MCP tool selection, and composite task workflows. Parent skill always referenced for Unity-related tasks. See child skills for detailed...

GitHub

new-example

clementbouly

Create a new UX pattern example with all required files (index.ts, GoodExample.tsx, BadExample.tsx, README.md). Use when adding a new good/bad UX comparison or pattern to the project.

GitHub

new-article

clementbouly

Create a new MDX article with frontmatter, example embeds, and custom components. Use when writing in-depth UX guides or tutorials.

GitHub

debug-coffee-ahk

phonowell

查询 coffee-ahk 编译架构、bug 定位方法、调试技巧,use when debugging/fixing bugs or need to understand compilation flow

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