wos-lineup
Build optimal Whiteout Survival lineups for specific events. Use when user asks about Bear Trap, Crazy Joe, SvS, garrison, rally, or arena compositions. Provides hero recommendations and troop ratios.
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Build optimal Whiteout Survival lineups for specific events. Use when user asks about Bear Trap, Crazy Joe, SvS, garrison, rally, or arena compositions. Provides hero recommendations and troop ratios.
This skill should be used when the user asks to "create a 3D scene", "add a mesh", "implement OrbitControls", "load a GLTF model", "add bloom post-processing", "write a custom shader", "create particle effects"...
Implements AI navigation and pathfinding using NavigationServer, behavior systems, and steering behaviors. Use when building NPC movement and decision-making.
Implements NPC and AI systems including pathfinding, behavior trees, state machines, combat AI, perception systems, and NPC management. Use when building enemy AI, friendly NPCs, boss fights, or any autonomous...
Implements character movement systems using CharacterBody2D/3D, including platformer physics, 3D FPS controllers, and advanced movement mechanics. Use when building player or NPC movement.
Create exploration content for SHINOBI WAY game with node-based path navigation. Use when user wants to add new regions, locations, room layouts, intel missions, path networks, or exploration mechanics. Guides...
Researches Whiteout Survival game data from verified tiered sources. Use when looking up building costs, troop stats, hero info, chief gear, war academy, or any game mechanics. Automatically selects the best so...
Il Nucleo Generativo del sistema. Analizza le necessità operative e genera nuove Entità (Skill) specializzate.
Implements common game systems including inventory, shops, trading, quests, achievements, pets, crafting, and leveling. Use when building RPG mechanics, progression systems, or monetization features.
Create distinctive frontend interfaces with faux-ASCII aesthetic, warm dark palettes, and expressive motion. Use when user mentions ASCII art, dot matrix, scanline effects, terminal aesthetic, pixelated figures...
Build 2D games with Phaser 3 framework. Covers scene lifecycle, sprites, physics (Arcade/Matter), tilemaps, animations, input handling, and game architecture. Trigger: "create phaser game", "add phaser scene",...
Implements visual effects using GPUParticles, trails, screen effects, and procedural VFX. Use when creating particle systems and visual feedback.
FrankX Publishing Factory - Research, write, edit, design, package, publish, market, iterate
Estetica Avanzata, UI Premium e Design Dinamico (Aesthetics Engine).
2D game development principles. Sprites, tilemaps, physics, camera.
Provides Roblox-specific API patterns, gotchas, best practices, and platform knowledge. Use when you need to understand Roblox-specific behaviors, services, or common pitfalls.
Create and modify combat system components for SHINOBI WAY game following the dual-system architecture (CombatCalculationSystem + CombatWorkflowSystem). Use when user wants to add new combat mechanics, damage f...
Create new jutsu/skills for SHINOBI WAY game. Use when user wants to add abilities, techniques, jutsu, or combat skills. Guides through all parameters and generates TypeScript code.
Use for Conestoga game development, validation/fallback handling, UI headless toggle, and test workflow in this repo. Covers make/uv commands, Gemini fallback patterns, and Pygame headless settings.
Steam Web API development for n8n workflows. Use when creating n8n HTTP Request nodes for Steam API, validating Steam API parameters, or building workflows with Steam player/game data. Triggers on Steam API, St...
Implements constraint-based physics systems including all constraint types, ragdoll systems, custom physics, and network ownership. Use when building mechanical systems, ragdolls, rope physics, or any physics-d...
Autonomous MCP and Godot recovery procedures. Use when MCP tools are unresponsive, port 9080 is not listening, or multiple Godot instances are causing conflicts.
Create refined, contemplative UI/UX designs inspired by Kenya Hara's philosophy of "White" (白) and Emptiness (空). Use this skill when building interfaces that embrace Japanese aesthetics of ma (間), yohaku (...
Implements common game systems including inventory, dialogue, quests, shops, crafting, and progression. Use when building game features and mechanics.
Le classement utilise les étoiles du dépôt GitHub indexé. Plusieurs skills peuvent partager ce nombre : ce n’est ni un nombre d’installations ni une note de qualité.