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76,513–76,536 sur 96,528

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GitHub

git-workflow

oornnery

Git branch, commit, and PR management. Use for version control operations and maintaining clean git history.

GitHub

pipeline

oornnery

End-to-end autonomous pipeline from feature request to merged-ready PR. Use when the user says "build/implement/add feature", "fix bug", "create PR", "ship this", or wants a full code change workflow (branch ->...

GitHub

post-execution

gavargas22

Complete post-execution tasks after implementing a spec including tests, git workflow, PR creation, and documentation. Use when all spec tasks are complete.

GitHub

task-execution

gavargas22

Execute a specific task along with its sub-tasks systematically following a TDD development workflow. Use when implementing individual tasks from a spec.

GitHub

collaboration-health-check

jkraybill

Conduct a periodic collaboration quality review to proactively identify improvements before friction occurs. Assesses communication patterns, trust calibration, framework effectiveness, and session flow across...

GitHub

phase-documenter

jkraybill

Document completed development phases in IMPROVEMENTS.md with comprehensive summaries, lessons learned, patterns discovered, and Follow-up status. Ensures session work is captured for future reference and self-...

GitHub

pr-review

ar4rpon

Review pull requests using team standards. Check code quality, test coverage, security, and architecture. Use when reviewing PRs, examining branch changes, or when user asks for code review.

GitHub

tdd-workflow

ar4rpon

Guide TDD Red-Green-Refactor cycle for TypeScript development. Use when implementing new features, fixing bugs, or when user mentions TDD, test-first, test-driven, or asks to write tests before code.

GitHub

generating-commit-messages

ar4rpon

Generate clear, conventional commit messages following project rules. Use when creating commits, writing commit messages, or reviewing staged changes.

GitHub

vitest-testing

ar4rpon

Write comprehensive Vitest tests for TypeScript and React. Use when creating unit tests, component tests, improving test coverage, or when user asks about testing patterns, mocking, or test utilities.

GitHub

image-creator

spigell

Create new container images in the my-images repo and wire them into the shared publish/dispatch workflows and reusable remote workflows.

GitHub

uloop-get-logs

hatayama

Retrieve Unity Console logs via uloop CLI. Use when you need to: (1) Check for errors or warnings after operations, (2) Debug runtime issues in Unity Editor, (3) Investigate unexpected behavior or exceptions.

GitHub

uloop-control-play-mode

hatayama

Control Unity Editor play mode via uloop CLI. Use when you need to: (1) Start play mode for testing, (2) Stop play mode after testing, (3) Pause play mode for debugging.

GitHub

uloop-execute-dynamic-code

hatayama

Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edit...

GitHub

uloop-clear-console

hatayama

Clear Unity console logs via uloop CLI. Use when you need to: (1) Clear the console before running tests, (2) Start a fresh debugging session, (3) Clean up log output for better readability.

GitHub

uloop-get-hierarchy

hatayama

Get Unity Hierarchy structure via uloop CLI. Use when you need to: (1) Inspect scene structure and GameObject tree, (2) Find GameObjects and their parent-child relationships, (3) Check component attachments on...

GitHub

uloop-get-menu-items

hatayama

Retrieve Unity MenuItems via uloop CLI. Use when you need to: (1) Discover available menu commands in Unity Editor, (2) Find menu paths for automation, (3) Prepare for executing menu items programmatically.

GitHub

uloop-capture-window

hatayama

Capture Unity EditorWindow and save as PNG. Use when you need to: (1) Take a screenshot of Game View, Scene View, Console, Inspector, etc., (2) Capture visual state for debugging or verification, (3) Save edito...

GitHub

uloop-execute-menu-item

hatayama

Execute Unity MenuItem via uloop CLI. Use when you need to: (1) Trigger menu commands programmatically, (2) Automate editor actions (save, build, refresh), (3) Run custom menu items defined in scripts.

GitHub

uloop-compile

hatayama

Compile Unity project via uloop CLI. Use when you need to: (1) Verify C# code compiles successfully after editing scripts, (2) Check for compile errors or warnings, (3) Validate script changes before running te...

GitHub

uloop-find-game-objects

hatayama

Find GameObjects with search criteria via uloop CLI. Use when you need to: (1) Locate GameObjects by name pattern, (2) Find objects by tag or layer, (3) Search for objects with specific component types.

GitHub

uloop-focus-window

hatayama

Bring Unity Editor window to front via uloop CLI. Use when you need to: (1) Focus Unity Editor before capturing screenshots, (2) Ensure Unity window is visible for visual checks, (3) Bring Unity to foreground f...

GitHub

uloop-unity-search

hatayama

Search Unity project via uloop CLI. Use when you need to: (1) Find assets by name or type (scenes, prefabs, scripts, materials), (2) Search for project resources using Unity's search system, (3) Locate files wi...

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