health-bars
Display health bars above characters using CSS styling.
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Skills indexés
16Étoiles des dépôts des skills indexés
416Forks du dépôt
0Moyenne des étoiles par skill indexé
26Les étoiles d’un dépôt peuvent se répéter entre ses skills.
Display health bars above characters using CSS styling.
Shake the camera when the player takes damage or on impacts for visual feedback.
Attach meshes to bones of a skinned mesh, such as attaching a sword to a character's hand.
Set up a React Three Fiber project with WebGPU support.
Use Miniplex for minimalistic Entity Component System with TypeScript support.
Verekia's preferred project setup with Next.js Pages Router, Tailwind 4, Prettier, and TypeScript.
Use Zustand as a simple state store for entity management (not a true ECS).
Use Koota for data-oriented Entity Component System architecture with React bindings.
Poll for changes to any value and trigger React re-renders when it changes.
Sync UI elements outside the Canvas with the render loop using R3F v10's external useFrame.
Create a ribbon trail effect that follows a weapon's movement.
Make enemies flash white and rock back and forth when receiving damage.
Display floating damage numbers that animate upward and fade out, with support for critical hits.
Day-to-day coding style and patterns for R3F game development with Miniplex ECS.
Animate values smoothly using exponential decay instead of linear interpolation.
Display a pulsing red vignette overlay when the player's health is low.
Le classement utilise les étoiles du dépôt GitHub indexé. Plusieurs skills peuvent partager ce nombre : ce n’est ni un nombre d’installations ni une note de qualité.