build-game
Build the Asciicker game executable using the Mac makefile. Use when building the game, recompiling after changes, or when the user asks to build or compile the game.
Explorez les skills IA publiés de rikiyanai et consultez leurs instructions source.
Skills indexés
7Étoiles des dépôts des skills indexés
7Forks du dépôt
7Moyenne des étoiles par skill indexé
1Les étoiles d’un dépôt peuvent se répéter entre ses skills.
Build the Asciicker game executable using the Mac makefile. Use when building the game, recompiling after changes, or when the user asks to build or compile the game.
Manage session memory - load context, summarize sessions, compress old sessions, search memory
Build the Asciicker game for web using Emscripten, diagnose web build failures, and test WebAssembly output. Leverages specialized MCP agents (Serena, Context7, Chrome DevTools) for deep analysis and debugging.
Validate Blender AKM (Asciicker Mesh) export files, check mesh format, and verify compatibility with the Asciicker engine. Use when exporting from Blender, checking mesh files, or troubleshooting mesh loading.
Test the grass terrain implementation in the editor and game. Use when verifying grass/water terrain, testing material changes, or checking terrain visibility. Includes verification steps from TESTING_GUIDE.md.
Build the Asciicker map editor (asciiid) using the Mac makefile. Use when building the editor, recompiling after changes, or when the user asks to build or compile the editor.
Add a new terrain material definition (dirt, stone, sand, etc.) to the Asciicker material system. Use when adding new materials, defining terrain types, or expanding the material palette.
Le classement utilise les étoiles du dépôt GitHub indexé. Plusieurs skills peuvent partager ce nombre : ce n’est ni un nombre d’installations ni une note de qualité.