gdscript-test
Run GDUnit4 tests for Godot projects. Use after implementing features, fixing bugs, or modifying GDScript files to verify correctness.
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Run GDUnit4 tests for Godot projects. Use after implementing features, fixing bugs, or modifying GDScript files to verify correctness.
Move, rename, or delete GDScript files with their .uid files for Godot projects. Use when reorganizing code, renaming scripts, or removing unused GDScript files.
Validate GDScript changes by refreshing Godot cache and checking diagnostics. Use after creating or editing GDScript files.
Format and lint GDScript files using gdscript-formatter. Use after editing GDScript files to ensure code style consistency.
Write gdUnit4 test code with type-specific assertions, signal testing, and scene runner support. Use when creating or updating tests for GDScript files.
Validate GDScript changes by refreshing Godot cache and checking diagnostics. Use after creating or editing GDScript files.
Run gdUnit4 tests for Godot projects. Use after implementing features, fixing bugs, or modifying GDScript files. USE PROACTIVELY to verify code changes.
Move, rename, or delete GDScript files with their .uid files for Godot projects. Use when reorganizing code, renaming scripts, or removing unused GDScript files.
Search Godot Engine and GDScript documentation using Deepwiki and Context7. Use when implementing Godot features, looking up APIs, or finding code examples. USE PROACTIVELY when planning Godot/GDScript implemen...
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