documentation
This skill should be used when the user asks about "update documentation", "CLAUDE.md", "README.md", "documentation conventions", "document this", "add to docs", "update the readme", or discusses project docume...
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Skills indexés
9Étoiles des dépôts des skills indexés
0Forks du dépôt
9Moyenne des étoiles par skill indexé
0Les étoiles d’un dépôt peuvent se répéter entre ses skills.
This skill should be used when the user asks about "update documentation", "CLAUDE.md", "README.md", "documentation conventions", "document this", "add to docs", "update the readme", or discusses project docume...
This skill should be used when the user asks about "tests", "unit tests", "EditMode tests", "PlayMode tests", "Test Runner", "test coverage", "NUnit", "Assert", "test fixtures", "writing tests", "running tests"...
This skill should be used when the user asks about "namespaces", "singleton", "TileManager", "GameManager", "TokenManager", "InputManager", "data flow", "class responsibilities", "layers", "folder structure", "...
This skill should be used when the user asks about "touch input", "BoardInput", "BoardContact", "piece detection", "glyph", "glyph recognition", "simulator", "Board hardware", "contact phases", "Piece Set", "to...
This skill should be used when the user asks about "colors", "hex codes", "path colors", "tile background", "rendering order", "sorting order", "token design", "SVG styling", "stroke width", "line cap", "grid l...
This skill should be used when the user asks about "layout", "sizing", "coordinates", "1920x1080", "world units", "PPU", "pixels per unit", "SVG import", "texture size", "grid positioning", "screen dimensions",...
This skill should be used when the user asks about "MCP tools", "Unity MCP", "enable tool groups", "which MCP tools", "create GameObject", "add component", "run Unity tests", "check scene hierarchy", "spawn age...
This skill should be used when the user asks about "game rules", "scoring", "phases", "Attack token", "Exploit token", "Ghost token", "tile placement rules", "path matching", "movement rules", "winning conditio...
This skill should be used when working on the Zero-Day Attack Unity project. Provides guidance for coordinating specialized agents across ALL development activities including bug investigation, implementation,...
Le classement utilise les étoiles du dépôt GitHub indexé. Plusieurs skills peuvent partager ce nombre : ce n’est ni un nombre d’installations ni une note de qualité.