codebase-conventions
Load when starting work in 10x-Mapmaster or when unsure about project standards. Covers file organization, naming conventions, type constraints, SQL style, and project-specific limits (200-char descriptions, an...
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Skills indexés
26Étoiles des dépôts des skills indexés
0Forks du dépôt
0Moyenne des étoiles par skill indexé
0Les étoiles d’un dépôt peuvent se répéter entre ses skills.
Load when starting work in 10x-Mapmaster or when unsure about project standards. Covers file organization, naming conventions, type constraints, SQL style, and project-specific limits (200-char descriptions, an...
Use when working with Deno edge functions, LLM integration, or embedding generation. Load for Deno.serve patterns, Zod request validation, OpenRouter LLM calls, and error handling. Covers function structure, CO...
Use after proposal approval to break work into 2-5 minute tasks with exact file paths and code examples. Each task must be completable by an agent with zero context. Do NOT use before proposal is approved.
Use when implementing an APPROVED OpenSpec change. Read tasks.md and follow EXACTLY. Do not deviate, add features, or skip tasks. Use with test-tdd for each code task.
Use when implementing map camera animations (flyTo, easeTo, jumpTo), handling zoom transitions, or managing bearing/pitch. Load for useMapCamera composable patterns, preventing camera feedback loops, promise-ba...
Use when working with embeddings, semantic similarity, vector search, or the operators. Load for pgvector queries, HNSW index creation, embedding storage, or similarity calculations. Covers distance operato...
Use when adding map layers, managing GeoJSON sources, styling markers, or handling layer interactions. Load for layer registration patterns, markRaw usage, MglGeoJsonSource components, data-driven styling, and...
Use when you notice a pattern that should be in the config. Analyzes current setup, researches best practices, and proposes specific config changes. Also use when asked to improve agent behavior or workflows.
Use when adding features, changing behavior, or modifying architecture. Creates change proposal with specs and tasks. ALWAYS ask for approval before proceeding to implementation. Do NOT use for bug fixes or tri...
Use when request is vague, complex, or needs design exploration BEFORE implementation. Ask questions one at a time. Do NOT use for clear, mechanical tasks. Output: design ready for OpenSpec proposal.
Use when working through any task checklist (not just OpenSpec). Complete one task, verify, mark done, then next. No skipping, no adding, no reordering.
Test game via browser with Chrome DevTools. Navigate UI, play through game flow, observe behavior and report issues.
Use for ANY bug, test failure, or unexpected behavior. Use BEFORE proposing fixes. Four phases: investigate, analyze, hypothesize, implement. Ensures understanding before attempting solutions.
Context and reference for building UI with shadcn-vue components. Load when adding, modifying, or debugging UI components.
Run tests before and after changes. Only add tests for complex logic, not boilerplate. Database tests matter most.
Test game mechanics via SQL. Use game_* tools for gameplay flow.
Use when working with candidate scoring, confidence calculation, softmax aggregation, or guess decision logic. Load for understanding how candidates are ranked, when the system decides to guess, and how semanti...
Use when working with geographic queries, geometry filtering, ST_* functions, or region-based candidate filtering. Load for PostGIS spatial operations, polygon intersections, distance calculations, or geographi...
Use when creating reusable composables, managing reactive state, or implementing the Composition API. Load for useX patterns, Pinia store patterns, withLoadingState helper, lifecycle management, and type-safe s...
Use when working with trait extraction, place enrichment, or the learning loop. Load for understanding how the system learns from gameplay, how traits are extracted from Nominatim + player sessions, async queue...
Use after completing a refactor, implementing a major feature, or when skills may be outdated. Analyzes code changes, identifies affected skills, and proposes updates to keep team knowledge current. Also use wh...
Use for quick self-review of small changes. For comprehensive review or cross-domain changes, dispatch @code-reviewer agent instead.
Use when orchestrating subagents for implementation. Covers when to dispatch vs recall, how to scope tasks, session management, and handoff patterns. Load this before working with any subagent.
REQUIRED before implementing any game feature, scoring logic, state transition, or decision-making. ALL business logic lives in PostgreSQL - frontend is presentation only. Load this to understand where code bel...
Le classement utilise les étoiles du dépôt GitHub indexé. Plusieurs skills peuvent partager ce nombre : ce n’est ni un nombre d’installations ni une note de qualité.