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roblox-scripting

Luau scripting for Roblox: variables, functions, tables, modules, events, coroutines. Use when writing or debugging Roblox Lua code.

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Installation

Suivez les instructions du dépôt pour votre agent. Consultez les fichiers et dépendances avant l’installation.

Voir la source ↗Guides

Instructions

Scripting Reference

Quick Reference

  • Properties and attributes: How to use scripts to manipulate object properties and attributes.
  • Script capabilities: Script Capabilities is a system that controls which actions scripts can perform.
  • Debounce patterns: Debounce patterns are coding techniques that prevent a function from running too many times.
  • Bindable events and callbacks: Bindable events and callbacks allow for back-and-forth communication on the same side of the client-server boundary.
  • Deferred engine events: Deferred engine events defer event handlers until certain resumption points.
  • Events: Provides an overview of events and a summary of Robloxs built-in events.
  • Remote events and callbacks: Remote network events and callbacks allow for back-and-forth communication across the client-server boundary.
  • Scripting: An introduction to scripting in Roblox with the Luau programming language.
  • Script types and locations: How scripts run in Roblox, and how location impacts that behavior.
  • Reuse code: How to use module scripts to reuse code.

Detailed Reference

Scripting

See scripting.md for:

  • Properties and attributes
  • Script capabilities
  • Debounce patterns
  • Bindable events and callbacks
  • Deferred engine events
  • ...and 10 more
Luau

See luau.md for:

  • Booleans
  • Luau comments
  • Control structures
  • Enums
  • Functions
  • ...and 17 more

Exemples

Consultez les exemples du dépôt source.

Voir la source ↗

Historique source

Date d’indexation
2026-01-20
Mise à jour de l’index
2026-01-26
Branch
main

Les dates concernent ce répertoire. Consultez le dépôt pour l’historique du code.

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