roblox-scripting
Luau scripting for Roblox: variables, functions, tables, modules, events, coroutines. Use when writing or debugging Roblox Lua code.
Installation
Suivez les instructions du dépôt pour votre agent. Consultez les fichiers et dépendances avant l’installation.
Voir la source ↗GuidesInstructions
Scripting Reference
Quick Reference
- Properties and attributes: How to use scripts to manipulate object properties and attributes.
- Script capabilities: Script Capabilities is a system that controls which actions scripts can perform.
- Debounce patterns: Debounce patterns are coding techniques that prevent a function from running too many times.
- Bindable events and callbacks: Bindable events and callbacks allow for back-and-forth communication on the same side of the client-server boundary.
- Deferred engine events: Deferred engine events defer event handlers until certain resumption points.
- Events: Provides an overview of events and a summary of Robloxs built-in events.
- Remote events and callbacks: Remote network events and callbacks allow for back-and-forth communication across the client-server boundary.
- Scripting: An introduction to scripting in Roblox with the Luau programming language.
- Script types and locations: How scripts run in Roblox, and how location impacts that behavior.
- Reuse code: How to use module scripts to reuse code.
Detailed Reference
Scripting
See scripting.md for:
- Properties and attributes
- Script capabilities
- Debounce patterns
- Bindable events and callbacks
- Deferred engine events
- ...and 10 more
Luau
See luau.md for:
- Booleans
- Luau comments
- Control structures
- Enums
- Functions
- ...and 17 more
Exemples
Consultez les exemples du dépôt source.
Voir la source ↗Historique source
- Date d’indexation
- 2026-01-20
- Mise à jour de l’index
- 2026-01-26
- Branch
- main
Les dates concernent ce répertoire. Consultez le dépôt pour l’historique du code.
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