roblox-data
Roblox data persistence: DataStoreService, MemoryStoreService, saving player data. Use when saving or loading persistent data.
Installation
Suivez les instructions du dépôt pour votre agent. Consultez les fichiers et dépendances avant l’installation.
Voir la source ↗GuidesInstructions
Data Reference
Quick Reference
- Best practices for data stores: Guidelines that help you manage your data and data stores (DataStores) more efficiently.
- Data Stores Manager: The Data Stores Manager helps you monitor your data stores (DataStores) on Creator Hub.
- Data store error codes and limits: Error codes you might encounter and limits you might hit when using data stores (DataStores) to store data.
- Data stores: How to implement data stores (DataStores) to store persistent data.
- Data store observability: Explains how to use the observability dashboard for data stores (DataStores).
- Implement player data and purchasing systems: Guide for implementing player data and purchase handling systems.
- Data store versioning, listing, and caching: How to manage data stores (DataStores) through versioning, listing, and caching.
- Best practices when designing MemoryStore data structures: Explains how to best design data structures to reduce the chance of experiencing throttling.
- Memory store hash map: Explains how to implement the hash map data structure for memory stores.
- Memory stores: Explains how to implement memory store data structures to store frequent in-memory data.
Detailed Reference
Cloud-services
See cloud-services.md for:
- Best practices for data stores
- Data Stores Manager
- Data store error codes and limits
- Data stores
- Data store observability
- ...and 9 more
Exemples
Consultez les exemples du dépôt source.
Voir la source ↗Historique source
- Date d’indexation
- 2026-01-20
- Mise à jour de l’index
- 2026-01-26
- Branch
- main
Les dates concernent ce répertoire. Consultez le dépôt pour l’historique du code.
GitHub ↗chat Comments (0)
Sign in to join the discussion and leave a comment.
No comments yet. Be the first to share your thoughts!