ffi-bindings
Create FFI bindings between Lean 4 and C code. Use when working with foreign functions, native libraries, Metal, or system APIs.
Installation
Suivez les instructions du dépôt pour votre agent. Consultez les fichiers et dépendances avant l’installation.
Voir la source ↗GuidesInstructions
FFI Bindings
Create Foreign Function Interface bindings between Lean 4 and C.
Quick Start
- Define opaque types for native handles
- Declare extern functions in Lean
- Implement C functions with proper memory management
- Register external classes for garbage collection
- Update build.sh for compilation
Lean Side: Opaque Types
-- Define an opaque type backed by a native pointer
opaque WindowPointed : NonemptyType
def Window : Type := WindowPointed.type
instance : Nonempty Window := WindowPointed.property
Lean Side: Extern Functions
-- Simple function
@[extern "lean_window_create"]
opaque Window.create : UInt32 → UInt32 → String → IO Window
-- Function returning a value
@[extern "lean_window_get_size"]
opaque Window.getSize : Window → IO (UInt32 × UInt32)
-- Function with no return value
@[extern "lean_window_close"]
opaque Window.close : Window → IO Unit
-- Pure function (no IO)
@[extern "lean_add_vectors"]
opaque Vec3.add : Vec3 → Vec3 → Vec3
C Side: External Class Registration
#include <lean/lean.h>
// Global class pointer (initialized once)
static lean_external_class* g_window_class = NULL;
// Destructor called when Lean GC collects the object
static void window_finalizer(void* ptr) {
Window* window = (Window*)ptr;
window_destroy(window);
}
// Initialize the class (call once at startup)
static void ensure_class_initialized() {
if (g_window_class == NULL) {
g_window_class = lean_register_external_class(
window_finalizer, // destructor
NULL // foreach (for nested lean objects)
);
}
}
C Side: Creating Objects
LEAN_EXPORT lean_obj_res lean_window_create(
uint32_t width,
uint32_t height,
lean_obj_arg title_obj,
lean_obj_arg world
) {
ensure_class_initialized();
// Extract string from Lean
const char* title = lean_string_cstr(title_obj);
// Create native object
Window* window = window_new(width, height, title);
// Wrap in Lean external object
lean_object* result = lean_alloc_external(g_window_class, window);
return lean_io_result_mk_ok(result);
}
C Side: Extracting Native Pointers
LEAN_EXPORT lean_obj_res lean_window_close(
lean_obj_arg window_obj,
lean_obj_arg world
) {
// Extract native pointer
Window* window = (Window*)lean_get_external_data(window_obj);
window_close(window);
return lean_io_result_mk_ok(lean_box(0));
}
C Side: Returning Tuples
LEAN_EXPORT lean_obj_res lean_window_get_size(
lean_obj_arg window_obj,
lean_obj_arg world
) {
Window* window = (Window*)lean_get_external_data(window_obj);
uint32_t w = window_get_width(window);
uint32_t h = window_get_height(window);
// Create tuple (UInt32 × UInt32)
lean_object* pair = lean_alloc_ctor(0, 2, 0);
lean_ctor_set(pair, 0, lean_box_uint32(w));
lean_ctor_set(pair, 1, lean_box_uint32(h));
return lean_io_result_mk_ok(pair);
}
C Side: Working with Floats
// Box a float for return
lean_object* boxed = lean_box_float(value);
// Unbox a float from argument
double value = lean_unbox_float(float_obj);
// Return Float × Float tuple
lean_object* pair = lean_alloc_ctor(0, 2, 0);
lean_ctor_set(pair, 0, lean_box_float(x));
lean_ctor_set(pair, 1, lean_box_float(y));
C Side: Working with Arrays
// Create a Lean array
lean_object* arr = lean_mk_empty_array();
for (int i = 0; i < count; i++) {
arr = lean_array_push(arr, lean_box_uint32(values[i]));
}
// Read from Lean array
size_t len = lean_array_size(arr);
for (size_t i = 0; i < len; i++) {
lean_object* elem = lean_array_get_core(arr, i);
uint32_t val = lean_unbox_uint32(elem);
}
build.sh Template
#!/bin/bash
set -e
# Set compiler for FFI
export LEAN_CC=/usr/bin/clang
# For macOS frameworks
export LIBRARY_PATH="/opt/homebrew/lib:$LIBRARY_PATH"
# Build with Lake
lake build
# Or for Metal projects on macOS
# clang -c -o ffi.o ffi.c $(pkg-config --cflags lean4)
# clang -shared -o libffi.dylib ffi.o -framework Metal -framework Foundation
Common Patterns
Optional Values
// Return none
return lean_io_result_mk_ok(lean_mk_option_none());
// Return some value
return lean_io_result_mk_ok(lean_mk_option_some(value));
Error Handling
// Return IO error
if (error) {
lean_object* err = lean_mk_io_user_error(
lean_mk_string("Error message")
);
return lean_io_result_mk_error(err);
}
Projects Using FFI
Reference implementations:
-
graphics/afferent- Metal GPU rendering -
graphics/terminus- Terminal I/O -
data/quarry- SQLite bindings -
audio/fugue- AudioToolbox -
network/legate- gRPC
Exemples
Consultez les exemples du dépôt source.
Voir la source ↗Historique source
- Date d’indexation
- 2026-01-20
- Mise à jour de l’index
- 2026-01-26
- Branch
- main
Les dates concernent ce répertoire. Consultez le dépôt pour l’historique du code.
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