lottie
Renders After Effects animations as lightweight JSON on web and mobile using lottie-web. Use when adding vector animations, loading indicators, or complex motion graphics without video files.
Installation
Suivez les instructions du dépôt pour votre agent. Consultez les fichiers et dépendances avant l’installation.
Voir la source ↗GuidesInstructions
Lottie Web Animation
Render After Effects animations natively with lightweight JSON. Vector-based, scalable, and performant.
Quick Start
npm install lottie-web
import lottie from 'lottie-web';
const animation = lottie.loadAnimation({
container: document.getElementById('lottie-container'),
renderer: 'svg',
loop: true,
autoplay: true,
path: '/animations/loading.json' // or animationData: jsonObject
});
loadAnimation Options
const animation = lottie.loadAnimation({
// Required
container: document.getElementById('container'), // DOM element
// Animation source (use one)
path: '/animation.json', // URL to JSON file
animationData: importedJSON, // or imported JSON object
// Renderer
renderer: 'svg', // 'svg' | 'canvas' | 'html'
// Playback
loop: true, // boolean or number of loops
autoplay: true, // start immediately
name: 'myAnimation', // reference name
// Performance
rendererSettings: {
preserveAspectRatio: 'xMidYMid slice',
progressiveLoad: true, // improve initial load
hideOnTransparent: true, // hide elements with 0 opacity
className: 'lottie-svg' // class for SVG element
}
});
Animation Control Methods
// Playback
animation.play();
animation.pause();
animation.stop(); // stop and go to first frame
// Speed & Direction
animation.setSpeed(2); // 2x speed
animation.setSpeed(0.5); // half speed
animation.setDirection(1); // forward
animation.setDirection(-1); // reverse
// Seek
animation.goToAndPlay(30, true); // frame 30, play
animation.goToAndStop(2, false); // 2 seconds, stop
// Second param: true = frames, false = seconds
// Segments
animation.playSegments([0, 30], true); // play frames 0-30
animation.playSegments([[0, 10], [20, 30]], false); // multiple segments
// Info
animation.getDuration(); // in seconds
animation.getDuration(true); // in frames
animation.totalFrames;
animation.currentFrame;
animation.isPaused;
// Cleanup
animation.destroy();
Events
// Event listener style
animation.addEventListener('complete', () => {
console.log('Animation completed');
});
animation.addEventListener('loopComplete', () => {
console.log('Loop finished');
});
animation.addEventListener('enterFrame', (e) => {
console.log('Current frame:', e.currentTime);
});
// All events
'complete' // non-looping animation finished
'loopComplete' // loop cycle finished
'enterFrame' // each frame (use sparingly)
'segmentStart' // segment started playing
'config_ready' // initial config loaded
'data_ready' // animation data loaded
'data_failed' // failed to load data
'DOMLoaded' // elements added to DOM
'destroy' // animation destroyed
Global Lottie Methods
import lottie from 'lottie-web';
// Control all animations
lottie.play(); // play all
lottie.play('myAnimation'); // play by name
lottie.stop();
lottie.pause();
// Settings
lottie.setSpeed(1.5); // all animations
lottie.setDirection(-1);
// State
lottie.freeze(); // suspend all animations
lottie.unfreeze(); // resume
// Responsive
lottie.resize(); // recalculate sizes
// Quality (canvas renderer)
lottie.setQuality('high'); // 'high' | 'medium' | 'low'
lottie.setQuality(2); // or number (1-10)
// Auto-discover
lottie.searchAnimations(); // find elements with class "lottie"
// Cleanup
lottie.destroy('myAnimation'); // by name
lottie.destroy(); // all
React Integration
Using lottie-react
npm install lottie-react
import Lottie from 'lottie-react';
import animationData from './animation.json';
function MyAnimation() {
return (
<Lottie
animationData={animationData}
loop={true}
autoplay={true}
style={{ width: 300, height: 300 }}
/>
);
}
With Ref Control
import { useRef } from 'react';
import Lottie from 'lottie-react';
import animationData from './animation.json';
function ControlledAnimation() {
const lottieRef = useRef();
const handlePlay = () => lottieRef.current?.play();
const handlePause = () => lottieRef.current?.pause();
const handleStop = () => lottieRef.current?.stop();
return (
<>
<Lottie
lottieRef={lottieRef}
animationData={animationData}
autoplay={false}
/>
<button onClick={handlePlay}>Play</button>
<button onClick={handlePause}>Pause</button>
<button onClick={handleStop}>Stop</button>
</>
);
}
Custom Hook
import { useEffect, useRef, useState } from 'react';
import lottie from 'lottie-web';
function useLottie(options) {
const containerRef = useRef(null);
const animationRef = useRef(null);
const [isLoaded, setIsLoaded] = useState(false);
useEffect(() => {
if (!containerRef.current) return;
animationRef.current = lottie.loadAnimation({
container: containerRef.current,
renderer: 'svg',
loop: true,
autoplay: true,
...options
});
animationRef.current.addEventListener('DOMLoaded', () => {
setIsLoaded(true);
});
return () => {
animationRef.current?.destroy();
};
}, [options.path || options.animationData]);
return {
containerRef,
animation: animationRef.current,
isLoaded
};
}
// Usage
function MyComponent() {
const { containerRef, animation } = useLottie({
path: '/animation.json'
});
return <div ref={containerRef} style={{ width: 200, height: 200 }} />;
}
Vue Integration
<template>
<div ref="container" class="lottie-container"></div>
</template>
<script setup>
import { ref, onMounted, onUnmounted } from 'vue';
import lottie from 'lottie-web';
const container = ref(null);
let animation = null;
onMounted(() => {
animation = lottie.loadAnimation({
container: container.value,
renderer: 'svg',
loop: true,
autoplay: true,
path: '/animation.json'
});
});
onUnmounted(() => {
animation?.destroy();
});
</script>
Renderer Comparison
| Renderer | Pros | Cons |
|---|---|---|
svg |
Best quality, DOM access, smaller file | Slower with complex animations |
canvas |
Best performance, consistent | No DOM access, larger memory |
html |
DOM access | Limited feature support |
// SVG (default, recommended)
{ renderer: 'svg' }
// Canvas (performance-critical)
{
renderer: 'canvas',
rendererSettings: {
context: canvasContext, // optional: provide 2d context
clearCanvas: true
}
}
dotLottie Format
Smaller file size using .lottie container format.
npm install @dotlottie/player-component
<script src="https://unpkg.com/@dotlottie/player-component"></script>
<dotlottie-player
src="/animation.lottie"
autoplay
loop
style="width: 300px; height: 300px"
></dotlottie-player>
Performance Tips
- Use SVG renderer for most cases
- Use canvas for complex animations or many instances
-
Reduce frame rate if not needed:
animation.setSubframe(false); // disable subframe rendering -
Progressive load for large files:
rendererSettings: { progressiveLoad: true } -
Destroy when not visible:
// In viewport observer if (!isVisible) animation.destroy(); - Lazy load animations not immediately visible
Common Patterns
Loading Spinner
function LoadingSpinner({ isLoading }) {
if (!isLoading) return null;
return (
<Lottie
animationData={spinnerAnimation}
loop={true}
style={{ width: 48, height: 48 }}
/>
);
}
Interactive Animation
function InteractiveAnimation() {
const [isHovered, setIsHovered] = useState(false);
const lottieRef = useRef();
useEffect(() => {
if (isHovered) {
lottieRef.current?.play();
} else {
lottieRef.current?.stop();
}
}, [isHovered]);
return (
<div
onMouseEnter={() => setIsHovered(true)}
onMouseLeave={() => setIsHovered(false)}
>
<Lottie
lottieRef={lottieRef}
animationData={hoverAnimation}
autoplay={false}
loop={false}
/>
</div>
);
}
Scroll-Triggered Animation
function ScrollAnimation() {
const containerRef = useRef();
const animationRef = useRef();
useEffect(() => {
const animation = lottie.loadAnimation({
container: containerRef.current,
path: '/scroll-animation.json',
autoplay: false
});
animationRef.current = animation;
const handleScroll = () => {
const scrollPercent = window.scrollY / (document.body.scrollHeight - window.innerHeight);
const frame = scrollPercent * animation.totalFrames;
animation.goToAndStop(frame, true);
};
window.addEventListener('scroll', handleScroll);
return () => {
window.removeEventListener('scroll', handleScroll);
animation.destroy();
};
}, []);
return <div ref={containerRef} />;
}
Finding Animations
- LottieFiles: https://lottiefiles.com - Free and premium animations
- IconScout: https://iconscout.com/lottie-animations
- LordIcon: https://lordicon.com - Animated icons
After Effects Export
Use LottieFiles plugin or Bodymovin to export from After Effects.
Supported Features
- Shapes, masks, trim paths
- Parenting, opacity, transforms
- Text (convert to shapes for best results)
- Image sequences (embedded as base64)
Not Supported
- Video/audio
- 3D layers
- Expressions (limited support)
- Effects like blur, glow
- Very complex masks
Reference Files
- references/react-patterns.md - React integration patterns
Exemples
Consultez les exemples du dépôt source.
Voir la source ↗Historique source
- Date d’indexation
- 2026-01-20
- Mise à jour de l’index
- 2026-01-28
- Branch
- main
Les dates concernent ce répertoire. Consultez le dépôt pour l’historique du code.
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