game-feel
Game feel consulting based on Steve Swink's "Game Feel: A Game Designer's Guide to Virtual Sensation" (Morgan Kaufmann, 2009). Use when helping with control responsiveness, input mapping, physics tuning, avatar movement, jump mechanics, polish effects, or analyzing why controls feel "floaty", "tight", "responsive", or "sluggish". Covers the psychology of real-time control, metrics for measuring feel, and practical tuning guidance. NOT for general game design - focused specifically on the tactile sensation of controlling virtual objects.
Installation
Suivez les instructions du dépôt pour votre agent. Consultez les fichiers et dépendances avant l’installation.
Voir la source ↗GuidesInstructions
Fonctions et usage
Game feel consulting based on Steve Swink's "Game Feel: A Game Designer's Guide to Virtual Sensation" (Morgan Kaufmann, 2009). Use when helping with control responsiveness, input mapping, physics tuning, avatar movement, jump mechanics, polish effects, or analyzing why controls feel "floaty", "tight", "responsive", or "sluggish". Covers the psychology of real-time control, metrics for measuring feel, and practical tuning guidance. NOT for general game design - focused specifically on the tactile sensation of controlling virtual objects.
Démarrage rapide
Suivez les instructions du dépôt pour votre agent. Consultez les fichiers et dépendances avant l’installation.
Guides ↗Exemples
Consultez les exemples du dépôt source.
Voir la source ↗Historique source
- Date d’indexation
- 2026-01-20
- Mise à jour de l’index
- 2026-01-26
- Branch
- main
Les dates concernent ce répertoire. Consultez le dépôt pour l’historique du code.
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