judokon-architecture-guardian
Enforces JU-DO-KON! architectural boundaries, module responsibilities, and design intent. Use when designing, refactoring, or reviewing core game logic.
Installation
Suivez les instructions du dépôt pour votre agent. Consultez les fichiers et dépendances avant l’installation.
Voir la source ↗GuidesInstructions
Skill Instructions
This skill ensures that all changes respect the established JU-DO-KON! architecture.
Inputs / Outputs / Non-goals
- Inputs: PRD sections, architecture docs, core engine/UI modules, refactor diffs.
- Outputs: boundary-compliant change guidance, module placement advice, risk callouts.
- Non-goals: redesigning architecture or altering public APIs without approval.
What this skill helps accomplish
- Prevent architectural drift
- Maintain separation of concerns
- Preserve the Battle Engine mental model
- Ensure UI, engine, and data layers remain decoupled
When to use this skill
- Adding new game modes
- Refactoring battle logic
- Modifying state machines
- Reviewing AI-generated code for correctness
Core architectural rules (must follow)
-
Battle Engine owns rules and outcomes
- No game rules in UI components
- No DOM access inside engine logic
-
UI is reactive, not authoritative
- UI reads state, never mutates it directly
-
JSON is the source of truth
- Battle states, judoka data, and configuration live in JSON
-
Facades define boundaries
- External callers interact through facades, not internals
-
Feature flags gate behaviour
- Experimental logic must be flag-protected
Boundary examples
- UI can render a timer display; engine computes timer state and transitions.
- UI reads state from facades; engine never imports or touches DOM helpers.
Anti-patterns (must avoid)
- Business logic inside rendering functions
- Implicit coupling between UI and engine internals
- Duplicated rule definitions across files
Check yourself
- No dynamic imports in hot paths (
src/helpers/classicBattle*,src/helpers/battleEngineFacade.js). - Engine logic has no DOM access; UI does not own rules.
- New logic behind flags when experimental.
Expected output
- Clear explanation of where changes belong
- Suggested module placement
- Warnings when boundaries are crossed
Exemples
Consultez les exemples du dépôt source.
Voir la source ↗Historique source
- Date d’indexation
- 2026-01-20
- Mise à jour de l’index
- 2026-01-26
- Branch
- main
Les dates concernent ce répertoire. Consultez le dépôt pour l’historique du code.
GitHub ↗chat Comments (0)
Sign in to join the discussion and leave a comment.
No comments yet. Be the first to share your thoughts!