uloop-get-logs
Retrieve Unity Console logs via uloop CLI. Use when you need to: (1) Check for errors or warnings after operations, (2) Debug runtime issues in Unity Editor, (3) Investigate unexpected behavior or exceptions.
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Retrieve Unity Console logs via uloop CLI. Use when you need to: (1) Check for errors or warnings after operations, (2) Debug runtime issues in Unity Editor, (3) Investigate unexpected behavior or exceptions.
Control Unity Editor play mode via uloop CLI. Use when you need to: (1) Start play mode for testing, (2) Stop play mode after testing, (3) Pause play mode for debugging.
Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edit...
Clear Unity console logs via uloop CLI. Use when you need to: (1) Clear the console before running tests, (2) Start a fresh debugging session, (3) Clean up log output for better readability.
Get Unity Hierarchy structure via uloop CLI. Use when you need to: (1) Inspect scene structure and GameObject tree, (2) Find GameObjects and their parent-child relationships, (3) Check component attachments on...
Retrieve Unity MenuItems via uloop CLI. Use when you need to: (1) Discover available menu commands in Unity Editor, (2) Find menu paths for automation, (3) Prepare for executing menu items programmatically.
Capture Unity EditorWindow and save as PNG. Use when you need to: (1) Take a screenshot of Game View, Scene View, Console, Inspector, etc., (2) Capture visual state for debugging or verification, (3) Save edito...
Execute Unity MenuItem via uloop CLI. Use when you need to: (1) Trigger menu commands programmatically, (2) Automate editor actions (save, build, refresh), (3) Run custom menu items defined in scripts.
Compile Unity project via uloop CLI. Use when you need to: (1) Verify C# code compiles successfully after editing scripts, (2) Check for compile errors or warnings, (3) Validate script changes before running te...
Find GameObjects with search criteria via uloop CLI. Use when you need to: (1) Locate GameObjects by name pattern, (2) Find objects by tag or layer, (3) Search for objects with specific component types.
Bring Unity Editor window to front via uloop CLI. Use when you need to: (1) Focus Unity Editor before capturing screenshots, (2) Ensure Unity window is visible for visual checks, (3) Bring Unity to foreground f...
Search Unity project via uloop CLI. Use when you need to: (1) Find assets by name or type (scenes, prefabs, scripts, materials), (2) Search for project resources using Unity's search system, (3) Locate files wi...
カスタムフックへのリファクタリング判断を支援するスキル。ロジックをフックに切り出すべきかどうか、また配置場所の決定に使用してください。
You MUST use this skill when adding or modifying features to verify requirements against docs/spec.md. Not required for refactoring, testing, or non-feature work.
You MUST use this skill when adding or modifying shared ui component
You MUST use this skill when adding or modifying shared ui component
Next.jsのページコンポーネント設計を支援するスキル。新規ページ作成や既存ページの修正時に使用してください。
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Generate GenuVerity fact-check reports from structured input (Gemini research output). Use /batch-report to process research into HTML reports. Optimized for token efficiency - expects pre-researched sources.
Programmatic Zellij terminal workspace management for agentic workflows. Use when orchestrating parallel development tasks, creating tabs/panes, tracking developer intent, or managing terminal layouts. Triggers...
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Vben Admin 5.x 前端开发规范。当创建页面、组件、API 接口或前端功能时自动使用。
Spring Boot 4 后端开发规范。当创建 Controller、Service、Entity、Repository 或后端 API 时自动使用。
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Le classement utilise les étoiles du dépôt GitHub indexé. Plusieurs skills peuvent partager ce nombre : ce n’est ni un nombre d’installations ni une note de qualité.