mobile-haptics
Haptic feedback patterns for mobile games using Vibration API
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Haptic feedback patterns for mobile games using Vibration API
Grid-based surface coverage tracking for territorial game mechanics
Browser-based game control and E2E testing using Playwright MCP
用于 Unreal Engine Gameplay Framework 的框架设计、代码撰写与 code review。适用于规划模块边界、生命周期、接口约定、性能与可测试性建议时调用。
Game Design Document creation and structure
Material selection, shaders, and visual effects for R3F
TypeScript best practices for game development
Generates detailed chapter outlines for books, including key scenes, plot progression, character arcs, and themes. Use this when planning book structure or expanding story ideas.
This skill should be used when the user asks to "track metrics", "calculate ARR", "what metrics should I track", "benchmark my metrics", "understand churn", "calculate LTV", "what is burn multiple", "GMV calcul...
State file management techniques for explicit workflow state tracking with multi-item backlog support
Problem-solving decision tree for when you're blocked. Matches stuck-type to solution strategy.
Select and execute a single legacy reskin checklist item by priority (repositories before services) and by fewest dependencies; use when choosing the next item from docs\progress\checklist.md or when progressin...
Perform a thorough code review with Staff Software Engineer rigor, grounded in ticket context and relevant documentation.
Execute the legacy reskin workflow for a single, already-selected checklist item (service or repository); use after selection to perform extraction, adapter wiring, tests, and checklist updates.
Best practices for creating GitHub pull requests including conventional commits, PR formatting, and multi-language support (en/ja). Use when creating PRs, writing PR descriptions, or formatting commit messages.
MANDATORY before creative work - exploring user intent, requirements and design before implementation. Use for feature design, component planning, or any creative development work.
Analyze git repository changes, branch differences, and commit history. Use when analyzing branches, comparing changes, examining commit history, or preparing for PR/commit operations.
Generate a checklist for the legacy reskin given a specific criteria
Create diagrams with Mermaid.js v11 syntax. Use for flowcharts, sequence diagrams, class diagrams, ER diagrams, Gantt charts, state diagrams, architecture diagrams, timelines, user journeys.
Techniques for analyzing existing codebases to reverse-engineer requirements and understand business logic. Use when conducting brownfield analysis or understanding existing system capabilities.
Scan and aggregate task checkboxes from Speckit (.specify/) and context-planning (specs/) formats into a unified backlog.yaml, with automatic project context analysis and auto-update capabilities.
Decomposes a plan file into beads with epics, dependencies, and self-documenting context. Use when you have a comprehensive feature specification or implementation plan that needs to be broken into actionable,...
Persistent TODO scratch pad for tracking tasks across sessions. Use when user says "add to TODO", "what's on the TODO", "mark X done", "show TODO list", "remove from TODO", or asks about pending tasks. Also tri...
Generate daily and weekly planning reports from backlog and carryover state, applying WIP limits and priority rules from BaseContext.yaml, with automatic git commit/push.
Le classement utilise les étoiles du dépôt GitHub indexé. Plusieurs skills peuvent partager ce nombre : ce n’est ni un nombre d’installations ni une note de qualité.