dev-context
Context architecture skill for aligning work. Use when starting new features, making architectural decisions, or setting up implementation work. Generates interconnected ADR/Design/Spec/Plan scaffolding that ag...
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Context architecture skill for aligning work. Use when starting new features, making architectural decisions, or setting up implementation work. Generates interconnected ADR/Design/Spec/Plan scaffolding that ag...
Create distinctive, production-grade mobile interfaces with high design quality using Flutter. Use this skill when the user asks to build mobile apps, screens, widgets, animations, or UI components. Generates c...
Coordinate multi-agent orchestration for complex tasks. Launch parallel and sequential agents, manage dependencies, aggregate results, and orchestrate sophisticated workflows. Use for tasks requiring multiple s...
Create distinctive, production-grade frontend interfaces with modern, minimalistic, and luxury design aesthetic. Use this skill when the user asks to build web components, pages, or applications.
Unity Engine game development. Use for Unity projects, C# scripting, scene setup, GameObject systems, 2D/3D development, physics, animation, UI, shaders, VR/AR, or any Unity-specific questions.
Tic Tac Toe game development for Unity. Use for game logic, AI implementation, MVVM architecture, and UI development specific to this project.
Comprehensive product management guidance for planning, prioritizing, and growing digital products. Use when managing product backlog, conducting market research, defining product strategy, prioritizing feature...
Comprehensive UX/UI design assistance for web and mobile applications. Use when designing user interfaces, user flows, wireframes, mockups, or interactive prototypes. Covers iOS/Android mobile apps and responsi...
Manim(Mathematical Animation Engine)を使用してアニメーション動画を作成します。このスキルは、(1) 解説動画やビジュアライゼーションの作成、(2) プレゼンテーション動画、(3) ロゴアニメーション、(4) インフォグラフィ...
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include website...
Collaborative thinking partner for brainstorming, development discussion, and exploring ideas using PAL MCP. Use when you need a second opinion, want to brainstorm, or need help thinking through a problem. Trig...
Multi-stage deep investigation and reasoning for complex problems using PAL MCP. Use for architecture decisions, complex analysis, performance challenges, or when you need thorough reasoning. Triggers on comple...
Use this skill to read screenshots from the user's ShareX folder for visual game information. Covers finding recent screenshots and reading game UI state.
Use this skill when creating or editing SND Lua macros for FFXIV. Provides metadata structure, state machine patterns, character conditions, configuration system, Player API, Entity system, Excel data access, a...
Use this skill when working with the Saucy plugin. Covers Gold Saucer mini-game automation (Cuff-a-cur, Triple Triad).
Use this skill when implementing automatic dialog/cutscene advancement in SND macros using the TextAdvance plugin. Covers dialog control, cutscene skipping, and quest interaction automation.
Use this skill when implementing combat automation in SND macros using the BossModReborn plugin. Covers preset management, rotation configuration, and AI control via chat commands.
Use this skill when implementing combat automation in SND macros using rotation plugins like BossMod, RSR (RotationSolver Reborn), or Wrath. Covers plugin control, state management, and combat patterns.
Use this skill when implementing teleportation, world travel, or instance management in SND macros using the Lifestream plugin. Covers aethernet teleportation, world changes, housing, and instance switching.
Use this skill when implementing navigation or movement in SND macros using the vnavmesh plugin. Covers pathfinding, movement control, navmesh utilities, and movement patterns.
Use this skill when implementing game UI addon interactions in SND macros. Covers crafting addons, shop addons, node access, and general game addon patterns.
Create skills that wrap MCP (Model Context Protocol) servers for use with mcp-skill-client. Use when user wants to create a new MCP-based skill, wrap an existing MCP server as a skill, or generate SKILL.md with...
Push GameGen Game Design to Godot by parsing AI responses and generating .tscn scene files. Consumes AI responses to build Godot objects/controls.
Sync GameGen SceneLayout from DynamoDB to Godot .tscn files. Exports current layout without AI parsing.
Le classement utilise les étoiles du dépôt GitHub indexé. Plusieurs skills peuvent partager ce nombre : ce n’est ni un nombre d’installations ni une note de qualité.