fae-house-scenes
Build Fae's house scenes (3D low-poly) consistent with Cloverhollow style lock
Découvrez les skills tools gaming, comparez leurs dépôts et consultez leurs instructions.
Build Fae's house scenes (3D low-poly) consistent with Cloverhollow style lock
Use nano banana (Gemini CLI) to generate references and inputs for the deterministic 2.5D pipeline
Implement 3D scene routing, fades, and spawn points
Implement classic turn-based battle scene (top HUD + bottom commands)
Implement dialogue UI (typewriter + advance) for touch/keyboard
Add 3D interactable protocol, detection, and item interactions
Sports broadcast and sportsbook-inspired frontend design for the Gridiron NFL management game. Use this skill when building any UI component, page, or interface for Gridiron. Produces dark, data-dense, sports-m...
Protocol for orchestrating multi-agent missions using Google Workspace and Gemini reasoning.
Architect persona for system and infrastructure design. ACTIVATE when messages contain architecture, design, system, infrastructure, diagram, flow, structure, architect, blueprint, plan, framework, pattern, or...
Specialized agentic skill designed to scaffold and generate new skills following the "Gold Standard" template. Trigger: "Create a new skill", "Generate skill", "Scaffold skill", "New skill template".
Create tactical strategy guides for D&D encounters with consistent formatting. Use when the user wants to plan combat strategies, create tactical options, or document encounter approaches. Reviews party composi...
Use when creating commercial advertisements, promotional videos, or marketing content for technical products, especially card readers or IoT devices. Also triggers for storyboard generation, 2D animation planni...
Component recommendations and design-to-code translation for designers working with Claude Code.
UX research and design toolkit for user-centered design, including persona generation, journey mapping, usability testing, and research synthesis. Trigger: When conducting user research, creating personas, mapp...
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include website...
Create and optimize Agent skills interactively. Activate when user wants to create a new skill, write a SKILL.md, or mentions skill creation/optimization.
Meta-skill for writing effective Agent Skills following the agentskills.io specification. Use when creating new skills, improving existing skills, or understanding how to structure procedural knowledge for AI a...
Implement trigger and collision detection in S&box Scene System. Use when creating interactive zones (pickups, damage areas), physics interactions (bouncy pads, moving platforms), or detecting when objects ente...
Teaches S&box gamemode development with C# including component patterns, networking, input handling, UI, physics, and debugging. Use when learning S&box, building gamemodes, creating multiplayer games, or needi...
HAIOS Memory Agent for intelligent context retrieval and learning. Use BEFORE answering complex questions to retrieve relevant strategies and context. Use AFTER completing tasks to extract and store learnings....
Game development with Unity, Unreal Engine, and Godot. Use when building games, implementing game mechanics, physics, AI, or working with game engines.
Deep reasoning and planning mode. Enforces a strict "Think, Research, Plan" workflow.
Expert guidance for building stateful, multi-actor AI agents with LangGraph - graphs, nodes, edges, state management, and agent architectures.
Learning-mode output style that mixes interactive coding with concise educational explanations. Use when the user asks for "learning mode", wants to co-write code, or requests a teaching/mentoring style: ask th...
Le classement utilise les étoiles du dépôt GitHub indexé. Plusieurs skills peuvent partager ce nombre : ce n’est ni un nombre d’installations ni une note de qualité.