system-architect
Copilot agent that assists with architecture design, C4 model diagrams, ADR creation, and tradeoff analysis Trigger terms: architecture, system design, C4 model, ADR, architecture decision, design patterns, co...
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Copilot agent that assists with architecture design, C4 model diagrams, ADR creation, and tradeoff analysis Trigger terms: architecture, system design, C4 model, ADR, architecture decision, design patterns, co...
Copilot agent that assists with user interface and experience design, wireframes, prototypes, design systems, and usability testing Trigger terms: UI design, UX design, wireframe, mockup, prototype, user inter...
GSAP animations for JARVIS HUD transitions and effects
3D HUD rendering with Three.js and TresJS for JARVIS AI Assistant
WebGL shaders and effects for JARVIS 3D HUD
GLSL shader programming for JARVIS holographic effects
Integrate TheSys C1 Generative UI API to stream interactive React components (forms, charts, tables) from LLM responses. Supports Vite+React, Next.js, and Cloudflare Workers with OpenAI, Anthropic Claude, and W...
Create distinctive, production-grade terminal user interfaces with high design quality. Use this skill when the user asks to build CLI tools, TUI applications, or terminal-based interfaces. Generates creative,...
Creates implementation plan documents by determining plan structure, sequencing development phases, and generating actionable tasks. Use when user wants to create an implementation plan, needs to sequence devel...
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoid...
Design Session - collaborative brainstorming to turn ideas into actionable implementation plans using the Unified Pipeline methodology. Use when user types "ds" or wants to explore/design a feature before imple...
Guides architectural decisions for LangGraph applications. Use when deciding between LangGraph vs alternatives, choosing state management strategies, designing multi-agent systems, or selecting persistence and...
Guides architectural decisions for Deep Agents applications. Use when deciding between Deep Agents vs alternatives, choosing backend strategies, designing subagent systems, or selecting middleware approaches.
Context-Driven Development methodology overview. Shows available Draft commands and guides you to the right workflow.
Use when implementing skill data generation from HTML sources for game build planners - guides the parser-factory-generation pattern for extracting level-scaling values for active and passive skills (project)
USE WHEN: writing system prompts, structuring complex instructions, engineering context for Claude agents, optimizing attention efficiency in long prompts. DO NOT USE WHEN: writing regular code, simple messages...
USE WHEN: user requests generative art, algorithmic art, procedural visuals, flow fields, particle systems, creative coding, or says "create art", "generative", "p5.js". DO NOT USE WHEN: static images, traditio...
P2P chat between Claude Code instances using real-a2a. Use when chatting with other Claudes, joining a P2P room, or communicating agent-to-agent.
Unity IMGUI (Immediate Mode GUI) for editor tools and custom inspectors. Use for EditorWindow, Custom Inspector, Property Drawer development. NOT for game UI - use unity-game-ugui-design or unity-game-ui-toolki...
Supports creating, editing, and managing Unity assets (prefabs, materials, asset database, Addressables). Includes dependency analysis and import settings. Use when: prefab creation, material editing, asset sea...
Game UI design using Unity's UI Toolkit (USS/UXML/Flexbox). Includes game UI elements like HUD, health bars, inventory, skill bars, PanelSettings scaling, and Safe Area support. Use when: game UI design, HUD cr...
Supports Unity Play Mode control, input simulation, UI automation, and visual verification. Integrates test execution, screenshot/video capture, and console log checking. Use when: starting Play Mode, input sim...
Supports Unity scene and GameObject creation, management, and analysis. Efficiently performs hierarchy operations, component configuration, and scene analysis. Use when: scene creation, scene loading, GameObjec...
Game UI design using Unity's uGUI (Canvas/RectTransform/Anchors). Includes game UI elements like HUD, health bars, inventory, skill bars, mobile responsive design, and Safe Area support. Use when: game UI desig...
Le classement utilise les étoiles du dépôt GitHub indexé. Plusieurs skills peuvent partager ce nombre : ce n’est ni un nombre d’installations ni une note de qualité.