testing-e2e
Orchestrates end-to-end testing workflows coordinating browser automation with server verification. Use when validating complete user flows, testing multi-step scenarios, or verifying browser-server integration...
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Orchestrates end-to-end testing workflows coordinating browser automation with server verification. Use when validating complete user flows, testing multi-step scenarios, or verifying browser-server integration...
Implements offline-first synchronization with encrypted local storage and intelligent conflict resolution for mobile AI applications. Use when building offline-capable mobile apps, implementing sync with privac...
Scans for secrets and performs comprehensive security audits. MUST Use when verifying security of code changes or auditing file safety.
Provides unified interface for all context engineering patterns. Use when optimizing AI agent context: compression, degradation detection, KV-cache optimization, or session management.
Implements Orchestrator, Swarm, and Hierarchical patterns for preventing context saturation. Use when designing multi-agent systems for context isolation and parallel execution.
Defines behavioral standards for autonomous agents and enforces Uninterrupted Flow, Self-Verification, Auth-Gates, and Handoff protocols. PROACTIVELY Use when defining behavioral standards for autonomous agents...
Automatically determines the optimal research tool based on query type and available information. Use when answering technical questions requiring external verification, documentation lookup, or library/repo re...
Runs configured type checkers (pyrefly, mypy) on files after editing. MUST USE when validating Python type safety (Internal-only passive hook).
Creates optimized prompts for Claude-to-Claude pipelines with research, planning, and execution stages. Use when building prompts that produce structured outputs for other prompts to consume, or when running mu...
Transforms repositories into structured plain-text digests optimized for LLM consumption. Use when analyzing GitHub repositories, digesting codebases, or ingesting git repos for AI analysis.
Provides Universal Standard for TDD, Security, and Code Quality. PROACTIVELY Use when writing code, debugging errors, or reviewing PRs. Modes: debug, review, refactor, implement.
Creates beautiful visual art in .png and .pdf documents using design philosophy. Use when creating posters, artwork, designs, and static visual pieces with original designs. Never copy existing artists' work to...
Comprehensive anti-reversing, obfuscation, and deobfuscation knowledge base with intelligent routing for JavaScript malware analysis. Use when you need to understand protection mechanisms, deobfuscate code, rev...
Core development workflow for Nethercore games. Triggers on "nether build", "nether.toml", "asset handles", "determinism", "rollback rules", "WASM game". **Load references when:** - Full nether.toml examples -...
Testing Nethercore games for determinism and correctness. Triggers on "sync test", "replay test", "determinism test", "desync", "checksums", "test my game". **Load references when:** - Replay format details ->...
Optimization techniques for Nethercore games. Triggers on "optimize", "reduce size", "wasm-opt", "compress", "LTO", "asset compression", "state size". **Load references when:** - Detailed techniques -> `refere...
ZX console FFI bindings reference. Triggers on "ZX FFI", "zx.rs", "ZX API", "ZX functions", "ZX rendering", "ZX input", "ZX audio". **Load references when:** - Render API details -> `references/render-api.md`...
Debug inspector and runtime debugging tools (all consoles). Triggers on "debug", "F4 inspector", "debug_register", "debug panel", "live editing", "watch values", "frame stepping", "pause game". **Load referenc...
ZX console hardware specifications and resource budgets. Triggers on "ZX specs", "ZX resolution", "ZX limits", "ROM size", "RAM limit", "VRAM", "render mode", "ZX capabilities". **Load references when:** - Bud...
ZX rendering techniques: cameras, stencil effects, particles, fonts, 2D/3D. Triggers on "ZX camera", "orbit camera", "stencil buffer", "portal", "billboard", "particles", "custom font", "render pass", "2D vs 3D...
Publishing Nethercore games. Triggers on "publish game", "release", "upload", "ROM packaging", "nether pack", "CI/CD", "GitHub Actions". **Load references when:** - ROM packaging details -> `references/rom-pac...
Review and complete new changelog entries after automated PR creation. Use when there's a new changelog PR with entries that have placeholder URLs or empty fields that need review. Triggers on phrases like "rev...
GitHub Issue を修正するスキル。 以下の状況で使用: (1) ユーザーが「Issue #XX を修正して」と依頼した時 (2) ユーザーが明示的に「/gh-issue-fixer」を実行した時 (3) GitHub Issue の対応を求められた時
コードをリファクタリングするスキル。 以下の状況で使用: (1) ユーザーが「このコードをリファクタリングして」と依頼した時 (2) ユーザーが明示的に「/code-refactor」を実行した時 (3) コードの改善・整理を求められた時
Le classement utilise les étoiles du dépôt GitHub indexé. Plusieurs skills peuvent partager ce nombre : ce n’est ni un nombre d’installations ni une note de qualité.