training-memory-games
Build GTO training games and memory-based learning systems
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Build GTO training games and memory-based learning systems
Governance and power structures advisor for worldbuilding. Designs believable political systems, factions, power dynamics, and institutional structures. Use when developing governments, political intrigue, or f...
Create a complete, fully-textured 3D model in Blockbench through an interactive interview process.
Audit a world for consistency, D&D 5e 2024 rule compliance, broken links, orphaned entities, and connection gaps. Provides detailed reports and can auto-fix issues.
Flora, fauna, and environmental systems advisor for worldbuilding. Designs believable ecosystems, creates creatures that fit their niches, and ensures environmental logic. Use when developing wildlife, plants,...
Feature Justice Matrix items for storytelling and content creation
Multi-table tournaments, sit-n-gos, and satellite structures
Data-driven game engine with ECS architecture.
Creates comprehensive shaping documents for the Moovs product development process. Use when the user wants to shape a product feature, has a problem.md file describing an idea, mentions "shaping", "pitch", or w...
Location-based poker room discovery and live game tracking
Build the Diamond Arena competitive system and Arcade games
PC and console game development principles. Engine selection, platform features, optimization strategies.
Create a new worldbuilding project with full folder structure. Use when the user wants to start a new world, campaign setting, or fantasy setting like "create a world called Eldoria".
AI-powered Unity development toolkit with Model Context Protocol integration
Build the real-time multiplayer poker room system
3D game development principles. Rendering, shaders, physics, cameras.
Generate a fully populated worldbuilding entity from a template and save it to a world. Use when the user wants to create a specific entity like "create a dwarven city called Ironhold" or "make a fire deity nam...
Multiplayer game development principles. Architecture, networking, synchronization.
Mobile game development principles. Touch input, battery, performance, app stores.
Use when designing or building native macOS applications with SwiftUI or AppKit. Triggers on menu bar structure, keyboard shortcuts, multi-window behavior, Liquid Glass design system, macOS Tahoe/Sequoia, sideb...
Use this agent when implementing offline-first capabilities with service workers and local caching for Progressive Web App (PWA) functionality. User: "App should work without internet connection" Agent: Use o...
Stop a running Android emulator. Use when you need to shut down an AVD.
Copies secure configuration files (google-services.json, GoogleService-Info.plist) from the secureFiles directory to Android and iOS project paths.
Standards for predictable state management using flutter_bloc, freezed, and equatable.
Le classement utilise les étoiles du dépôt GitHub indexé. Plusieurs skills peuvent partager ce nombre : ce n’est ni un nombre d’installations ni une note de qualité.