grinde-mapper
Creates GRINDE-style mind maps for higher-order learning and deep encoding. Use when organizing concepts, creating study notes, mapping relationships between ideas, visualizing knowledge structures, or when use...
Découvrez les skills Documentation, comparez leurs dépôts et consultez leurs instructions.
Creates GRINDE-style mind maps for higher-order learning and deep encoding. Use when organizing concepts, creating study notes, mapping relationships between ideas, visualizing knowledge structures, or when use...
Guides learning through the 4 layers in proper sequence (Logic → Concepts → Important Details → Arbitrary Details). Use when studying complex topics, building understanding, or when user appears to be jumping t...
Create and manage Claude Code skills following Anthropic best practices. Use when creating new skills, modifying skill-rules.json, understanding trigger patterns, working with hooks, debugging skill activation,...
Next.js 15 + Tailwind CSS development guidelines. Modern patterns including App Router, Server/Client Components, Suspense, lazy loading, file organization, Tailwind CSS styling, performance optimization, and T...
Quick code quality analysis that identifies common issues, anti-patterns, and improvement opportunities. Generates a concise summary report with actionable priorities. Use when the user asks to "analyze this co...
Comprehensive code quality workflow that analyzes code for issues, creates improvement plan, and optionally applies refactoring. Use when the user asks to "critic my code", "review and improve this", "ensure co...
Systematically refactor code based on analysis, applying improvements while maintaining functionality. Use when the user asks to "refactor this code", "improve code quality", "apply improvements", "fix anti-pat...
Analyzes and refactors code changes in the current git working tree (staged, unstaged, or recent commits). Ensures changes follow best practices, coding standards, and maintain code quality. Use when the user a...
Analyze and explain the intent behind AI tool calls. Use when you need to understand what an action will do, verify your interpretation is correct, or explain your reasoning to the user.
Find relevant designs and scopes for a project. Should be used whenever a user mentions a design / scope doc for a project.
This skill should be used when the user asks to "write tests", "add unit tests", "create test cases", "test this function", "add test coverage", or discusses testing strategies and test implementation.
Setup a new python project in this directory.
This skill should be used when the user asks about "update documentation", "CLAUDE.md", "README.md", "documentation conventions", "document this", "add to docs", "update the readme", or discusses project docume...
This skill should be used when the user asks about "tests", "unit tests", "EditMode tests", "PlayMode tests", "Test Runner", "test coverage", "NUnit", "Assert", "test fixtures", "writing tests", "running tests"...
This skill should be used when the user asks about "namespaces", "singleton", "TileManager", "GameManager", "TokenManager", "InputManager", "data flow", "class responsibilities", "layers", "folder structure", "...
This skill should be used when the user asks about "touch input", "BoardInput", "BoardContact", "piece detection", "glyph", "glyph recognition", "simulator", "Board hardware", "contact phases", "Piece Set", "to...
This skill should be used when the user asks about "colors", "hex codes", "path colors", "tile background", "rendering order", "sorting order", "token design", "SVG styling", "stroke width", "line cap", "grid l...
This skill should be used when the user asks about "layout", "sizing", "coordinates", "1920x1080", "world units", "PPU", "pixels per unit", "SVG import", "texture size", "grid positioning", "screen dimensions",...
This skill should be used when the user asks about "MCP tools", "Unity MCP", "enable tool groups", "which MCP tools", "create GameObject", "add component", "run Unity tests", "check scene hierarchy", "spawn age...
This skill should be used when the user asks about "game rules", "scoring", "phases", "Attack token", "Exploit token", "Ghost token", "tile placement rules", "path matching", "movement rules", "winning conditio...
Expert in modern CSS (cascade layers, OKLCH, container queries, defensive patterns). Use for CSS implementation, styling, layout, colors, typography, responsive design, and UI components.
Visual E2E testing workflow for frontend UI changes. Use after modifying Svelte components, layouts, or styles to verify the UI renders correctly.
Markdown style patterns to use when writing documents.
Git command conventions. Use when running any git commands to avoid blocking on interactive pager.
Le classement utilise les étoiles du dépôt GitHub indexé. Plusieurs skills peuvent partager ce nombre : ce n’est ni un nombre d’installations ni une note de qualité.