bd-issue-tracking
Track complex, multi-session work with dependency graphs using bd (beads) issue tracker. Use when work spans multiple sessions, has complex dependencies, or requires persistent context across compaction cycles....
Découvrez les skills documentation architecture patterns, comparez leurs dépôts et consultez leurs instructions.
Track complex, multi-session work with dependency graphs using bd (beads) issue tracker. Use when work spans multiple sessions, has complex dependencies, or requires persistent context across compaction cycles....
Expert UI/UX design guidance for unique, accessible interfaces. Use for visual decisions, colors, typography, layouts. Always ask before making design decisions. Use this skill when the user asks to build web c...
Enforces precise, minimal design for dashboards and admin interfaces. Use when building SaaS UIs, data-heavy interfaces, or any product needing Jony Ive-level craft.
Designs scalable system architectures and technical documents. Use when planning features, evaluating tradeoffs, documenting decisions, or analyzing complexity.
Prevents silent failures and context loss in error handling. Use when writing try-catch blocks, designing error propagation, reviewing catch blocks, or implementing Result patterns.
Four-phase debugging framework that finds root causes before proposing fixes. Use when investigating bugs, errors, unexpected behavior, failed tests, or when previous fixes haven't worked.
Use when oTP actor patterns in Gleam including processes, message passing, GenServer implementations, supervisors, fault tolerance, state management, and building concurrent, fault-tolerant applications on the...
Use when domain-specific language design in Kotlin using type-safe builders, infix functions, operator overloading, lambdas with receivers, and patterns for creating expressive, readable DSLs for configuration...
Use when C# nullable reference types and value types for null safety, nullable annotations, and patterns for handling null values.
Use when designing monorepo structure, organizing packages, or migrating to monorepo architecture with architectural patterns for managing dependencies and scalable workspace configurations.
Use when Effect core patterns including Effect type, succeed, fail, sync, promise, and Effect.gen for composing effects. Use for basic Effect operations.
Use when oTP behaviors including gen_server for stateful processes, gen_statem for state machines, supervisors for fault tolerance, gen_event for event handling, and building robust, production-ready Erlang app...
Use when designing modules and components requiring Composition Over Inheritance, Law of Demeter, Tell Don't Ask, and Encapsulation principles that transcend programming paradigms.
Use when restructuring code to improve quality without changing external behavior. Emphasizes safety through tests and incremental changes.
Use when erlang's concurrency model including lightweight processes, message passing, process links and monitors, error handling patterns, selective receive, and building massively concurrent systems on the BEA...
Use when Java concurrency with ExecutorService, CompletableFuture, and virtual threads. Use when building concurrent applications.
Use when designing solutions, adding features, or refactoring by applying KISS, YAGNI, and Principle of Least Astonishment to write simple, predictable code.
Use when deciding between inheritance and composition in object-oriented design. Use when creating class hierarchies or composing objects from smaller components.
Use when Effect resource management patterns including Scope, addFinalizer, scoped effects, and automatic cleanup. Use for managing resources in Effect applications.
Use when Elixir OTP patterns including GenServer, Supervisor, Agent, and Task. Use when building concurrent, fault-tolerant Elixir applications.
Use when erlang distributed systems including node connectivity, distributed processes, global name registration, distributed supervision, network partitions, and building fault-tolerant multi-node applications...
Use when designing system architecture, making high-level technical decisions, or planning major system changes. Focuses on structure, patterns, and long-term strategy.
Use when applying encapsulation and information hiding principles in object-oriented design. Use when controlling access to object state and behavior.
Use when implementing polymorphism and interfaces in object-oriented design. Use when creating flexible, extensible systems with interchangeable components.
Le classement utilise les étoiles du dépôt GitHub indexé. Plusieurs skills peuvent partager ce nombre : ce n’est ni un nombre d’installations ni une note de qualité.