vibe-coding
Rapidly prototype and build modern, responsive web applications from scratch using current frameworks and libraries. Use when you want to quickly create a new web app with full local control, creative flow, and...
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Rapidly prototype and build modern, responsive web applications from scratch using current frameworks and libraries. Use when you want to quickly create a new web app with full local control, creative flow, and...
Minimal Chrome DevTools Protocol tools for browser automation and scraping. Use when you need to start Chrome, navigate pages, execute JavaScript, take screenshots, or interactively pick DOM elements.
Query internal data services to answer well-scoped questions, producing results and artifacts that are safe to share and easy to re-run. Use when stakeholders need metrics, trends, or data slices from Supabase,...
Design, implement, or extend internal tools that help FlexTime operators and administrators work safely and efficiently, while respecting access controls and audit requirements. Use when building admin panels,...
Transforms workflow to use Manus-style persistent markdown files for planning, progress tracking, and knowledge storage. Use when starting complex tasks, multi-step projects, research tasks, or when the user me...
Completa issues en Linear siguiendo un workflow estricto, usando subagentes cuando hay múltiples issues, creando PRs y actualizando estados. Úsala cuando el usuario pida completar issues, mover estados en Linea...
Orquesta un workflow de búsqueda/listado de issues en Linear y, tras confirmación del usuario, coordina su completado usando subagentes issue-completer. Usar cuando el usuario pida listar/buscar issues o comple...
Orquesta el workflow de completado de issues en Linear, usando subagentes para múltiples issues, creando PRs cuando hay Git y moviendo estados. Usar cuando el usuario pide completar una o varias issues, coordin...
Deploy Docker containers to GCP Cloud Run with full CI/CD pipeline. Use when setting up GCP Cloud Run deployment, configuring GitHub Actions for GCP, setting up Artifact Registry, or automating container deploy...
Fetches the next task from GitHub Projects for this repository. Prioritizes earlier phases when tasks are still open. Use when the user asks for the next task, what to work on, next item, or wants to pick up wo...
Browser automation CLI for AI agents. Use when automating web interactions, testing user flows, scraping web content, or performing browser-based tasks. Fast Rust CLI with Node.js fallback, optimized for AI age...
ImageMagick command-line tool for reading, converting, resizing, rotating, and manipulating images. Use when processing images, converting formats, resizing images, rotating images, applying filters, or perform...
Analyze one or multiple images with Gemini Flash (vision) via the generateContent REST API. Uses Bun + TypeScript to base64-encode images and print model output. Use for captioning, OCR-like extraction, UI/scre...
Run a bootc build test and report results. Builds a bootc container image, optionally creates a disk image, and downloads the artifact.
Run a traditional AIB build test and report results. Builds a disk image using automotive-image-builder manifest and downloads the artifact.
Generate or extend pytest suites to reach at least 80% total coverage for the repository while excluding src/safe_family/templates/miscellaneous/. Use when asked to add tests, raise coverage, or set up CI cover...
Sync GitHub PRs to local YAML files for code review analysis.
Build the Asciicker game executable using the Mac makefile. Use when building the game, recompiling after changes, or when the user asks to build or compile the game.
Manage session memory - load context, summarize sessions, compress old sessions, search memory
Build the Asciicker game for web using Emscripten, diagnose web build failures, and test WebAssembly output. Leverages specialized MCP agents (Serena, Context7, Chrome DevTools) for deep analysis and debugging.
Validate Blender AKM (Asciicker Mesh) export files, check mesh format, and verify compatibility with the Asciicker engine. Use when exporting from Blender, checking mesh files, or troubleshooting mesh loading.
Test the grass terrain implementation in the editor and game. Use when verifying grass/water terrain, testing material changes, or checking terrain visibility. Includes verification steps from TESTING_GUIDE.md.
Build the Asciicker map editor (asciiid) using the Mac makefile. Use when building the editor, recompiling after changes, or when the user asks to build or compile the editor.
Add a new terrain material definition (dirt, stone, sand, etc.) to the Asciicker material system. Use when adding new materials, defining terrain types, or expanding the material palette.
Le classement utilise les étoiles du dépôt GitHub indexé. Plusieurs skills peuvent partager ce nombre : ce n’est ni un nombre d’installations ni une note de qualité.