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Skills IA Développement

Découvrez les skills Développement, comparez leurs dépôts et consultez leurs instructions.

Catégories: Développement

56,017–56,040 sur 81,978

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GitHub

agent-browser

andreivcodes

Automates browser interactions for web testing, form filling, screenshots, and data extraction. Use when the user needs to navigate websites, interact with web pages, fill forms, take screenshots, test web appl...

GitHub

ralph

carmandale

Create and run Ralph loops for structured AI-driven development. Triggered by "create a ralph loop for X" or "ralph plan for X". Uses interview to clarify requirements, expert review via Ralph wrappers, creates...

GitHub

implement-plan

mshuffett

phased implementation of a structured plan you must use this skill when asked to implement a plan file in rpi/tasks/*

GitHub

uloop-control-play-mode

hatayama

Control Unity Editor play mode via uloop CLI. Use when you need to: (1) Start play mode for testing, (2) Stop play mode after testing, (3) Pause play mode for debugging.

GitHub

juicer

MoJuiceX

Juice research-to-implementation pipeline for Wojak.ink games. Captures new game feel learnings, updates the master playbook, and tracks implementation across all 15 games. **TRIGGERS:** - "/juicer" command -...

GitHub

uloop-unity-search

hatayama

Search Unity project via uloop CLI. Use when you need to: (1) Find assets by name or type (scenes, prefabs, scripts, materials), (2) Search for project resources using Unity's search system, (3) Locate files wi...

GitHub

baoyu-comic

feixeyes

Knowledge comic creator supporting multiple styles (Logicomix/Ligne Claire, Ohmsha manga guide). Creates original educational comics with detailed panel layouts and sequential image generation. Use when user as...

GitHub

uloop-get-hierarchy

hatayama

Get Unity Hierarchy structure via uloop CLI. Use when you need to: (1) Inspect scene structure and GameObject tree, (2) Find GameObjects and their parent-child relationships, (3) Check component attachments on...

GitHub

game-juice

MoJuiceX

Game juice implementation assistant for Wojak.ink games. Helps apply visual effects, audio feedback, animations, and polish to canvas-based games using pre-built reusable libraries. **MANDATORY TRIGGERS:** - "...

GitHub

uloop-find-game-objects

hatayama

Find GameObjects with search criteria via uloop CLI. Use when you need to: (1) Locate GameObjects by name pattern, (2) Find objects by tag or layer, (3) Search for objects with specific component types.

GitHub

slb

carmandale

Simultaneous Launch Button - two-person rule for destructive commands. Requires peer review before executing risky operations.

GitHub

ai-camera-director

HUAHUAI23

生成专业视频运镜提示词,支持单镜头和分镜脚本。关键词:video prompt, camera movement, 运镜, storyboard, 分镜, Sora, Runway, Pika。

GitHub

agents-manager

Jarvis-Projects

Branch skill for building and improving agents. Use when creating new agents, adapting marketplace agents, validating agent structure, writing system prompts, or improving existing agents. Triggers: 'create age...

GitHub

tesla-dashboard-ui

fumiya-kume

This skill should be used when the user asks to "create Tesla-style dashboard", "implement car dashboard UI", "add vehicle status display", "create dark modern UI", "implement touchscreen interface", "build aut...

GitHub

sdpi-components

FlowingSPDG

Comprehensive reference for sdpi-components (Stream Deck Property Inspector Components) - the official UI library for building Property Inspectors. Covers all components, data sources, Stream Deck Client API, a...

GitHub

streamdeck-module-hid

FlowingSPDG

Comprehensive reference for StreamDeck Module USB HID protocol (v2). Use when implementing, debugging, or working with StreamDeck Module devices (6-key, 15-key, 32-key). This skill provides official protocol do...

GitHub

bye

namesreallyblank

Save session state (continue working or exit safely)

GitHub

streamdeck-native-plugin

FlowingSPDG

Comprehensive guide for implementing native Stream Deck plugins (C++, C#, etc.) that communicate with Stream Deck via WebSocket. Native plugins are launched as executable binaries with specific command-line arg...

GitHub

m3-expressive

fumiya-kume

This skill should be used when the user asks to "implement Material 3 Expressive", "add spring animations", "use MotionScheme", "create expressive button", "add loading indicator", "implement FAB menu", "use sh...

GitHub

minecraft-mod-dev

chouzz

Use when creating Minecraft mods, integrating with mod APIs (JEI/AE2/Create), setting up modding environments, or migrating to newer versions

Le classement utilise les étoiles du dépôt GitHub indexé. Plusieurs skills peuvent partager ce nombre : ce n’est ni un nombre d’installations ni une note de qualité.

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