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Skills IA Bases de données

Découvrez les skills Bases de données, comparez leurs dépôts et consultez leurs instructions.

Catégories: Bases de données

25,801–25,824 sur 85,283

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Explorer

GitHub

accessibility-advocate

dylantarre

Use when designing inclusive animations, addressing vestibular disorders and motion sensitivity, or ensuring animation accessibility compliance.

GitHub

media-publishing

dylantarre

Use when designing animations for news sites, content platforms, publishing apps, or media consumption experiences

GitHub

motion-one

dylantarre

Use when implementing Disney's 12 animation principles with Motion One (modern, lightweight animation library)

GitHub

attention-grabbers

dylantarre

Use when drawing user focus - notification badges, new feature highlights, error callouts, promotional banners, or any animation meant to attract attention.

GitHub

enterprise-b2b

dylantarre

Use when designing animations for enterprise software, B2B platforms, admin dashboards, or corporate applications

GitHub

secondary-action-mastery

dylantarre

Use when enriching primary animations, adding supporting details, creating depth in motion, or making scenes feel alive without distracting from main action.

GitHub

animation-principles-expert

dylantarre

Use when someone has mastery of animation principles and wants to explore intentional rule-breaking, stylistic innovation, and pushing creative boundaries

GitHub

icons-badges

dylantarre

Use when animating icons, badges, avatars, status indicators, or small visual elements to add personality and feedback

GitHub

feedback-indicators

dylantarre

Use when confirming user actions - success checkmarks, error alerts, form validation, save confirmations, or any animation acknowledging what the user did.

GitHub

slow-800-1200ms

dylantarre

Use when building deliberate motion between 800-1200ms - dramatic reveals, loading sequences, storytelling moments where users should pause and absorb

GitHub

timing-mastery

dylantarre

Use when determining how fast or slow motion should be—pacing action sequences, dramatic pauses, comedic beats, or any situation where the duration of movement matters.

GitHub

attention-direction

dylantarre

Use when controlling where the audience looks—composing shots, choreographing action, revealing information, or any situation requiring clear visual hierarchy and focus management.

GitHub

anticipation-mastery

dylantarre

Use when designing action sequences, user interactions, state transitions, or any motion that needs telegraphing to feel intentional rather than sudden.

GitHub

micro-100-200ms

dylantarre

Use when building micro-interactions between 100-200ms - tooltips appearing, dropdown opens, small feedback animations that feel quick but perceptible

GitHub

page-transitions

dylantarre

Use when implementing route changes, view transitions, modal opens/closes, or navigation animation in web and mobile applications.

GitHub

educator-teacher

dylantarre

Use when creating educational content, explaining concepts through animation, or when teaching animation principles to students.

GitHub

universal-patterns

dylantarre

Use when creating any animation type - provides foundational timing, easing, and principle application that applies to all motion in interfaces.

GitHub

small-200-300ms

dylantarre

Use when building small transitions between 200-300ms - modal appearances, card expansions, navigation transitions that users consciously perceive

Le classement utilise les étoiles du dépôt GitHub indexé. Plusieurs skills peuvent partager ce nombre : ce n’est ni un nombre d’installations ni une note de qualité.

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