unified-sql
Query databases and explore data. Use when the user mentions database, query, SQL, table, schema, data exploration, "check the data", "look at the database", "what's in the table", "show me records", "find in d...
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Query databases and explore data. Use when the user mentions database, query, SQL, table, schema, data exploration, "check the data", "look at the database", "what's in the table", "show me records", "find in d...
Create and configure Claude Code hooks for customizing agent behavior. Use when the user wants to (1) create a new hook, (2) configure automatic formatting, logging, or notifications, (3) add file protection or...
Create specialized Claude Code sub-agents with custom system prompts and tool configurations. Use when users ask to create a new sub-agent, custom agent, specialized assistant, or want to configure task-specifi...
Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Claude's capabilities with specialized knowledge, workflows, or to...
Expert guidance for using the FrontRange CLI (fr command) to manage YAML front matter in text documents. Use when working with front-mattered files, YAML metadata, blog posts, markdown with front matter, or whe...
Use when the user wants to setup a new project, create a new feature, write a spec, plan a feature, fix a bug with a plan, start a new track, check project status, implement next task, or revert changes. Also u...
Evaluate requirement clarity and completeness using ISO/IEC/IEEE 29148:2018 criteria. Use when user asks to implement features, fix bugs, or make changes. Automatically invoked when confidence_policy is enabled...
Manage git commit workflow with size limits and conventional commits. Use before any commit. Enforces max_commit_change_lines policy. NOTE: CHANGELOG is updated only during merge, not during individual commits.
Create git branches following project patterns. Use when starting new features, bug fixes, or refactoring. Reads patterns from ai-settings.json.
Analyze completed parallel-executor session in fresh context and generate consolidation report. Use after all parallel stages complete. Spawns isolated subagent to analyze session history and create archive doc...
Execute independent spec stages in parallel using subagents with real-time incremental apply. Use when spec has multiple stages without file conflicts. Automatically detects dependencies and runs maximum parall...
Load feature specification and determine next task at session start. Use when user asks to "implement spec", "continue work", or "реализуй ТЗ". Finds spec file matching current branch and extracts next atomic t...
Merge feature branch to main with pre-merge checks, CHANGELOG and ARCHITECTURE updates. Use when all spec stages are complete and user wants to merge. Ensures quality gates pass before merge.
Zustand state management patterns optimized for games including persistence, undo/redo, time-travel debugging, subscriptions, and performance optimization. Use when designing game state architecture, implementi...
Hexagonal grid mathematics, coordinate systems, pathfinding, and spatial algorithms for hex-based games. Use when implementing hex grids, calculating hex distances, finding neighbors, pathfinding on hex maps, s...
Calculate and balance casino game mathematics including odds, RTP, house edge, variance, and payout tables. Use when designing betting mechanics, balancing meta-pot systems, creating probability tables, validat...
Multidisciplinary council of expertise on creating genuinely fun games. Use when evaluating if something is fun, designing for engagement, understanding player motivations, validating game direction, ensuring c...
Complete QA, playtesting, and code quality team for game development. Use when evaluating player experience, fun factor, game feel, code quality, test coverage, refactoring, performance testing, or build valida...
Drizzle ORM database schema patterns for games including player profiles, inventories, leaderboards, game sessions, and achievements. Use when designing database schemas, creating migrations, optimizing queries...
Generate images using Google Gemini AI with text prompts and reference images. Use when creating game assets, concept art, UI mockups, promotional images, or any visual content. Supports text-to-image, image-to...
React game UI patterns using shadcn/ui, Tailwind, and Framer Motion for polished game interfaces. Use when building HUDs, resource bars, scoreboards, modals, tooltips, card components, or any game UI. Includes...
Complete game asset design, creation, implementation, and optimization team. Use when creating visual assets, art direction, sprites, UI elements, icons, textures, animations specs, audio design, or any game vi...
AAA-caliber engineering council for building production-quality games. Use when implementing game systems, writing game code, designing data architecture, building UI components, creating tutorials, optimizing...
Multidisciplinary creative council for brainstorming and originating game mechanics, systems, and concepts. Use when generating new ideas, exploring mechanic possibilities, seeking inspiration from other domain...
Le classement utilise les étoiles du dépôt GitHub indexé. Plusieurs skills peuvent partager ce nombre : ce n’est ni un nombre d’installations ni une note de qualité.