plan-then-execute
Frozen plans with human approval gates.
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Frozen plans with human approval gates.
Many turns in one call. Instant communication. No round-trips.
Drescher's computational theory of causal learning
Abstract base for runtime state — adventure, city-sim, ecosystem all inherit from this
Runtime context passed to compiled closures — the world as seen from inside
Core patterns for all characters — home, location, relationships, inventory
Motto: Rewards should feel earned and fitting.
Room-based exploration with narrative evidence collection
Safe referencing of real people's traditions without impersonation
Full character autonomy across all layers of existence
Dual Python/JavaScript adventure runtimes — always in sync
Motto: The world grows where curiosity leads.
Motto: Time flows as the story requires.
I mine pixels for atoms. Reality is just compressed resources.
Be conservative in what you send, liberal in what you accept.
Document-first automation — the doc is the source of truth
Intent-based code interpretation across all languages — SQL, Python, JS, YAML, Bash, and beyond
Survive first. Be correct later.
Canine interactions, loyalty mechanics, and pack dynamics
Factorio-style logistics — items flow automatically between containers
The question isn't whether we CAN simulate people. It's how we do it with dignity.
Personality modeling system based on Timothy Leary's 1985 software + The Sims traits
Portable tokens of capability, identity, and access
Where you've been is where you can go back to.
Le classement utilise les étoiles du dépôt GitHub indexé. Plusieurs skills peuvent partager ce nombre : ce n’est ni un nombre d’installations ni une note de qualité.