musubix-code-generation
Guide for generating code from design specifications using MUSUBIX. Use this when asked to generate code, implement features, or create components following design documents.
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Guide for generating code from design specifications using MUSUBIX. Use this when asked to generate code, implement features, or create components following design documents.
Guide for generating code from design specifications using MUSUBIX. Use this when asked to generate code, implement features, or create components following design documents.
Agent Skill: Generate and maintain AGENTS.md files following the public agents.md convention. Use when creating AI agent documentation, onboarding guides, or standardizing agent patterns. By Netresearch.
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include website...
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Create, improve, and troubleshoot Claude Code agent skills. Use when asked to make a new skill, write a SKILL.md file, improve skill discoverability, debug why a skill isn't activating, answer questions about s...
Play Zork text adventure via dfrotz. Use /zork to play (e.g., /zork go north), /zork for status, /zork new to restart, /zork setup to configure Obsidian sync.
Create unique visual designs by synthesizing from inspirations and preferences. Covers typography, color, layout, spacing, and animation philosophy.
Use when designing game feel, player feedback systems, or when creating animations that enhance gameplay and player satisfaction.
Use when animation involves depth, perspective, volume, or three-dimensional awareness—camera moves, character positioning, environmental interaction, or maintaining consistent spatial relationships.
Use when creating animations that entertain, engage with humor, or create lighthearted interactive experiences.
Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.
Use when creating motion that needs dimensional grounding, designing transforms that maintain object integrity, or ensuring animations feel structurally sound.
Use when enriching primary animations, adding supporting details, creating depth in motion, or making scenes feel alive without distracting from main action.
Use when designing action sequences, user interactions, state transitions, or any motion that needs telegraphing to feel intentional rather than sudden.
Use when designing animations for educational platforms, e-learning, tutoring apps, or skill-building experiences
Use when building extended animation sequences over 2000ms - cinematic intros, story sequences, premium experiences where animation IS the product
Use when implementing Disney's 12 animation principles with any animation tool or framework
Use when animation should feel organic and lifelike—creature animation, realistic characters, nature elements, or any motion that needs to breathe with authentic living quality.
Use when animation feels wrong, creates unintended emotional response, or mismatches context
Use when implementing Disney's 12 animation principles with Rive interactive animations
Use when creating cinematic sequences, narrative animations, or when applying animation principles to video storytelling and visual narrative.
Use when designing animations for gaming apps, streaming platforms, entertainment portals, or interactive media
Use when implementing game animations, player feedback, character movement, or interactive entertainment in Unity, Unreal, or other game engines.
Le classement utilise les étoiles du dépôt GitHub indexé. Plusieurs skills peuvent partager ce nombre : ce n’est ni un nombre d’installations ni une note de qualité.