unity-editor-imgui-design
Unity IMGUI (Immediate Mode GUI) for editor tools and custom inspectors. Use for EditorWindow, Custom Inspector, Property Drawer development. NOT for game UI - use unity-game-ugui-design or unity-game-ui-toolki...
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Unity IMGUI (Immediate Mode GUI) for editor tools and custom inspectors. Use for EditorWindow, Custom Inspector, Property Drawer development. NOT for game UI - use unity-game-ugui-design or unity-game-ui-toolki...
Supports creating, editing, and managing Unity assets (prefabs, materials, asset database, Addressables). Includes dependency analysis and import settings. Use when: prefab creation, material editing, asset sea...
Game UI design using Unity's UI Toolkit (USS/UXML/Flexbox). Includes game UI elements like HUD, health bars, inventory, skill bars, PanelSettings scaling, and Safe Area support. Use when: game UI design, HUD cr...
Supports Unity Play Mode control, input simulation, UI automation, and visual verification. Integrates test execution, screenshot/video capture, and console log checking. Use when: starting Play Mode, input sim...
Supports Unity scene and GameObject creation, management, and analysis. Efficiently performs hierarchy operations, component configuration, and scene analysis. Use when: scene creation, scene loading, GameObjec...
Game UI design using Unity's uGUI (Canvas/RectTransform/Anchors). Includes game UI elements like HUD, health bars, inventory, skill bars, mobile responsive design, and Safe Area support. Use when: game UI desig...
Comprehensive guide for Unity development. Provides architecture patterns, MCP tool selection, and composite task workflows. Parent skill always referenced for Unity-related tasks. See child skills for detailed...
Comprehensive plugin development skill for Claude Code. Analyzes business requirements and creates complete plugins including MCP servers, skills, slash commands, or combinations thereof. Supports TypeScript, P...
Expert UI/UX design guidance for building unique, accessible, and user-centered interfaces. Use when designing interfaces, making visual design decisions, choosing colors/typography, implementing responsive lay...
Guide creation of minimum viable agentic layer for a codebase. Use when starting agentic coding in a new project, bootstrapping essential components, or creating the minimal scaffolding for agent success.
Guide creation of AI Developer Workflows (ADWs) that combine deterministic orchestration code with non-deterministic agents. Use when building automated development pipelines, designing AFK agent systems, or im...
Identify strategic options and gameplay patterns from Wardley Maps
Use when planning GameDay exercises, designing failure scenarios, or conducting chaos drills. Covers GameDay preparation, execution, and follow-up.
Guide creation of meta-prompt templates that encode engineering workflows into reusable, scalable units. Use when creating slash commands that generate plans, designing workflow templates, or encoding team best...
Central authority for Claude Code subagents (sub-agents). Covers agent file format, YAML frontmatter, tool access configuration, model selection (inherit, sonnet, haiku, opus), automatic delegation, agent lifec...
AI-simulated event storming workshop with multi-persona support. Use when discovering domain events, commands, actors, and bounded contexts. Supports three modes - full-simulation (5 persona agents debate), qui...
Multi-persona stakeholder simulation for solo requirements work. Generates diverse perspectives from simulated End User, Technical, Business, Compliance, and Operations stakeholders when real stakeholders are u...
Team interaction modes and their evolution over time
Design composable prompt sections for building agentic prompts. Use when creating reusable prompt components, designing LEGO-block prompt sections, or structuring prompts for the stakeholder trifecta.
Suite of tools for creating elaborate, multi-component HTML artifacts using modern frontend web technologies (React, Tailwind CSS, shadcn/ui). Use for complex artifacts requiring state management, routing, or s...
Connect user journeys to screens, defining the UI structure and navigation paths during PRD v0.4 User Journeys. Triggers on requests to define screens, design screen flows, map UI structure, plan navigation, or...
Expert in generative art, creative coding, and mathematical visualizations using p5.js and JavaScript.
Expert in interactive entertainment, creating immersive experiences with Unity, Unreal Engine, and Godot.
Expert in building Command Line Interfaces (CLIs), Terminal User Interfaces (TUIs), and shell automation tools. Use when creating CLI applications, building interactive terminal UIs, parsing command-line argume...
Le classement utilise les étoiles du dépôt GitHub indexé. Plusieurs skills peuvent partager ce nombre : ce n’est ni un nombre d’installations ni une note de qualité.