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Skills IA blockchain gaming

Découvrez les skills blockchain gaming, comparez leurs dépôts et consultez leurs instructions.

Catégories: blockchain gaming

2,569–2,592 sur 2,594

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Explorer

GitHub

frontend-vibes

aaronbassett

Create distinctive frontend interfaces with faux-ASCII aesthetic, warm dark palettes, and expressive motion. Use when user mentions ASCII art, dot matrix, scanline effects, terminal aesthetic, pixelated figures...

GitHub

phaser-gamedev

ssafwann

Build 2D games with Phaser 3 framework. Covers scene lifecycle, sprites, physics (Arcade/Matter), tilemaps, animations, input handling, and game architecture. Trigger: "create phaser game", "add phaser scene",...

GitHub

vfx-particles

taozhuo

Implements visual effects using GPUParticles, trails, screen effects, and procedural VFX. Use when creating particle systems and visual feedback.

GitHub

roblox-api-patterns

taozhuo

Provides Roblox-specific API patterns, gotchas, best practices, and platform knowledge. Use when you need to understand Roblox-specific behaviors, services, or common pitfalls.

GitHub

combat-system-creator

CesarAugustusGroB

Create and modify combat system components for SHINOBI WAY game following the dual-system architecture (CombatCalculationSystem + CombatWorkflowSystem). Use when user wants to add new combat mechanics, damage f...

GitHub

jutsu-creator

CesarAugustusGroB

Create new jutsu/skills for SHINOBI WAY game. Use when user wants to add abilities, techniques, jutsu, or combat skills. Guides through all parameters and generates TypeScript code.

GitHub

conestoga-game-dev

nkllon

Use for Conestoga game development, validation/fallback handling, UI headless toggle, and test workflow in this repo. Covers make/uv commands, Gemini fallback patterns, and Pygame headless settings.

GitHub

steam-api

wen-hsiu-hsu

Steam Web API development for n8n workflows. Use when creating n8n HTTP Request nodes for Steam API, validating Steam API parameters, or building workflows with Steam player/game data. Triggers on Steam API, St...

GitHub

constraints-physics

taozhuo

Implements constraint-based physics systems including all constraint types, ragdoll systems, custom physics, and network ownership. Use when building mechanical systems, ragdolls, rope physics, or any physics-d...

GitHub

mcp-recovery

AI-Original-Steak-Sauce

Autonomous MCP and Godot recovery procedures. Use when MCP tools are unresponsive, port 9080 is not listening, or multiple Godot instances are causing conflicts.

GitHub

kenya-hara-white-design

cha9ro

Create refined, contemplative UI/UX designs inspired by Kenya Hara's philosophy of "White" (白) and Emptiness (空). Use this skill when building interfaces that embrace Japanese aesthetics of ma (間), yohaku (...

GitHub

game-systems

taozhuo

Implements common game systems including inventory, dialogue, quests, shops, crafting, and progression. Use when building game features and mechanics.

GitHub

combat-system

taozhuo

Implements combat systems including hitboxes, damage calculation, stun mechanics, melee combat, ranged weapons, and ability systems. Use when building fighting games, shooters, RPG combat, or any game with play...

GitHub

audio-system

taozhuo

Implements audio systems including sound management, music systems, positional audio, and audio effects. Use when adding sound effects, music, ambient audio, or any audio features to a game.

GitHub

constraints-physics

taozhuo

Implements constraint-based physics systems including all constraint types, ragdoll systems, custom physics, and network ownership. Use when building mechanical systems, ragdolls, rope physics, or any physics-d...

GitHub

go-dota2-steam

kettleofketchup

Go libraries for Steam and Dota 2 Game Coordinator development. This skill should be used when working with paralin/go-steam or paralin/go-dota2 libraries, building Steam bots, creating Dota 2 lobby managers, i...

GitHub

procedural-generation

taozhuo

Implements procedural generation systems including noise functions, terrain generation, dungeon generation, city generation, and object placement. Use when building roguelikes, open worlds, or any content that...

GitHub

vfx-effects

taozhuo

Implements visual effects including particle systems, camera effects, lighting, mesh effects, and UI animations. Use when creating combat VFX, environmental effects, feedback systems, or any visual polish.

GitHub

vehicle-physics

taozhuo

Implements vehicle physics systems in Roblox including cars, helicopters, boats, planes, motorcycles, and trains. Use when building any driveable/flyable vehicle with realistic physics using constraints.

GitHub

animation-system

taozhuo

Implements animation systems including custom animators, animation blending, procedural animation, and IK. Use when creating character animations, custom rigs, or procedural movement.

Le classement utilise les étoiles du dépôt GitHub indexé. Plusieurs skills peuvent partager ce nombre : ce n’est ni un nombre d’installations ni une note de qualité.

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