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macos-spm-app-packaging

Scaffold, build, and package SwiftPM-based macOS apps without an Xcode project. Use when you need a from-scratch macOS app layout, SwiftPM targets/resources, a custom .app bundle assembly script, or signing/notarization/appcast steps outside Xcode.

dimillian0 installations selon la source☆ 0 Étoiles du dépôt

Installation

Suivez les instructions du dépôt pour votre agent. Consultez les fichiers et dépendances avant l’installation.

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skillhub install dimillian/macos-spm-app-packaging

Examinez la source et la compatibilité, puis suivez les étapes d’installation.

Donnez le lien à votre agent et demandez-lui d’examiner instructions et dépendances avant d’expliquer les étapes.

Voir la source ↗Guides

Instructions

macOS SwiftPM App Packaging (No Xcode)

Overview

Bootstrap a complete SwiftPM macOS app folder, then build, package, and run it without Xcode. Use assets/templates/bootstrap/ for the starter layout and references/packaging.md + references/release.md for packaging and release details.

Two-Step Workflow

  1. Bootstrap the project folder

    • Copy assets/templates/bootstrap/ into a new repo.
    • Rename MyApp in Package.swift, Sources/MyApp/, and version.env.
    • Customize APP_NAME, BUNDLE_ID, and versions.
  2. Build, package, and run the bootstrapped app

    • Copy scripts from assets/templates/ into your repo (for example, Scripts/).
    • Build/tests: swift build and swift test.
    • Package: Scripts/package_app.sh.
    • Run: Scripts/compile_and_run.sh (preferred) or Scripts/launch.sh.
    • Release (optional): Scripts/sign-and-notarize.sh and Scripts/make_appcast.sh.
    • Tag + GitHub release (optional): create a git tag, upload the zip/appcast to the GitHub release, and publish.

Templates

  • assets/templates/package_app.sh: Build binaries, create the .app bundle, copy resources, sign.
  • assets/templates/compile_and_run.sh: Dev loop to kill running app, package, launch.
  • assets/templates/build_icon.sh: Generate .icns from an Icon Composer file (requires Xcode install).
  • assets/templates/sign-and-notarize.sh: Notarize, staple, and zip a release build.
  • assets/templates/make_appcast.sh: Generate Sparkle appcast entries for updates.
  • assets/templates/setup_dev_signing.sh: Create a stable dev code-signing identity.
  • assets/templates/launch.sh: Simple launcher for a packaged .app.
  • assets/templates/version.env: Example version file consumed by packaging scripts.
  • assets/templates/bootstrap/: Minimal SwiftPM macOS app skeleton (Package.swift, Sources/, version.env).

Notes

  • Keep entitlements and signing configuration explicit; edit the template scripts instead of reimplementing.
  • Remove Sparkle s...

Informations sur la source

Source
github
Repository
openclaw/skills
Path
skills/dimillian/macos-spm-app-packaging
Version
—
Commit
ab5e4a6708fb870c3538681cd138b3deade05a6b
Source de classification
rules
Statut
active
Visibilité
public

Ces informations proviennent de l’analyse indexée et peuvent être anciennes. Vérifiez les fichiers actuels.

Contenu extrait

SKILL.md
# macOS SwiftPM App Packaging (No Xcode)

## Overview
Bootstrap a complete SwiftPM macOS app folder, then build, package, and run it without Xcode. Use `assets/templates/bootstrap/` for the starter layout and `references/packaging.md` + `references/release.md` for packaging and release details.

## Two-Step Workflow
1) Bootstrap the project folder
   - Copy `assets/templates/bootstrap/` into a new repo.
   - Rename `MyApp` in `Package.swift`, `Sources/MyApp/`, and `version.env`.
   - Customize `APP_NAME`, `BUNDLE_ID`, and versions.

2) Build, package, and run the bootstrapped app
   - Copy scripts from `assets/templates/` into your repo (for example, `Scripts/`).
   - Build/tests: `swift build` and `swift test`.
   - Package: `Scripts/package_app.sh`.
   - Run: `Scripts/compile_and_run.sh` (preferred) or `Scripts/launch.sh`.
   - Release (optional): `Scripts/sign-and-notarize.sh` and `Scripts/make_appcast.sh`.
   - Tag + GitHub release (optional): create a git tag, upload the zip/appcast to the GitHub release, and publish.

## Templates
- `assets/templates/package_app.sh`: Build binaries, create the .app bundle, copy resources, sign.
- `assets/templates/compile_and_run.sh`: Dev loop to kill running app, package, launch.
- `assets/templates/build_icon.sh`: Generate .icns from an Icon Composer file (requires Xcode install).
- `assets/templates/sign-and-notarize.sh`: Notarize, staple, and zip a release build.
- `assets/templates/make_appcast.sh`: Generate Sparkle appcast entries for updates.
- `assets/templates/setup_dev_signing.sh`: Create a stable dev code-signing identity.
- `assets/templates/launch.sh`: Simple launcher for a packaged .app.
- `assets/templates/version.env`: Example version file consumed by packaging scripts.
- `assets/templates/bootstrap/`: Minimal SwiftPM macOS app skeleton (Package.swift, Sources/, version.env).

## Notes
- Keep entitlements and signing configuration explicit; edit the template scripts instead of reimplementing.
- Remove Sparkle s...

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