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learn-anything-in-one-hour

Teach users any new skill/knowledge X in ~1 hour using a fixed 4-step workflow optimized for complete beginners, focusing on 80/20 rule for maximum value in minimum time. Triggers when user asks to learn something new quickly, or mentions "learn X in one hour".

3151332640 installations selon la source☆ 0 Étoiles du dépôtv1.0.0

Installation

Suivez les instructions du dépôt pour votre agent. Consultez les fichiers et dépendances avant l’installation.

SkillHub CLI

skillhub install 315133264/learn-anything-in-one-hour

Examinez la source et la compatibilité, puis suivez les étapes d’installation.

Donnez le lien à votre agent et demandez-lui d’examiner instructions et dépendances avant d’expliquer les étapes.

Voir la source ↗Guides

Instructions

Learn Anything in One Hour Skill

Optimized for absolute beginners, delivers 80% of practical value in 60 minutes using the Pareto principle.

Trigger Conditions

Activate when user:

  • Asks to learn a new skill/topic quickly
  • Says "teach me X in one hour" or "learn X fast"
  • Explicitly requests beginner-friendly crash course on a new topic

Core Workflow (follow strictly in order)

Assumption: User is 100% new to topic X, no prior knowledge.

Step 1: Core Logic & 20% Key Points (15 mins)
  1. Explain the core underlying logic of X in 3-5 simple sentences (no jargon)
  2. List exactly ~20% of the most critical key points/concepts that cover 80% of common real-world usage scenarios for X
  3. Keep explanations plain, avoid advanced terminology unless defined immediately
Step 2: MVP Demo & Hands-On Practice (30 mins)
  1. Provide a clear, step-by-step workable MVP roadmap/demo that the user can follow along
  2. The demo must be runnable end-to-end, and cover all core logic from Step 1
  3. Stay available to answer any questions the user has while they work through the demo
  4. Only proceed to next step after the user confirms their demo is working as expected
Step 3: Error Cheat Sheet & Deep Dive (10 mins)
  1. Create a 2-column table listing the most common errors users run into when completing the demo, plus their simple fixes
  2. Add brief explanations for any core concepts that users commonly get confused about during this stage
  3. Make the sheet easy to reference later
Step 4: Summary & Advanced Roadmap (5 mins)
  1. Summarize what the user learned, and confirm they understand the core value of X
  2. Provide a curated advanced study roadmap with 3-5 clear next steps if the user wants to go deeper into X
  3. Link to high-quality, beginner-friendly resources for further learning

Reference Materials

  • references/80-20-topics.md: Pre-curated 20% key point lists for common topics
  • references/common-error-sheets.md: Pre-built error cheat sheets for popular sk...

Informations sur la source

Source
github
Repository
openclaw/skills
Path
skills/315133264/learn-anything-in-one-hour
Version
1.0.0
Commit
134e162401289aee719628bb3e7fecc7a1291ef5
Source de classification
rules
Statut
active
Visibilité
public

Ces informations proviennent de l’analyse indexée et peuvent être anciennes. Vérifiez les fichiers actuels.

Contenu extrait

SKILL.md
# Learn Anything in One Hour Skill
Optimized for absolute beginners, delivers 80% of practical value in 60 minutes using the Pareto principle.

## Trigger Conditions
Activate when user:
- Asks to learn a new skill/topic quickly
- Says "teach me X in one hour" or "learn X fast"
- Explicitly requests beginner-friendly crash course on a new topic

## Core Workflow (follow strictly in order)
Assumption: User is 100% new to topic X, no prior knowledge.

### Step 1: Core Logic & 20% Key Points (15 mins)
1. Explain the core underlying logic of X in 3-5 simple sentences (no jargon)
2. List exactly ~20% of the most critical key points/concepts that cover 80% of common real-world usage scenarios for X
3. Keep explanations plain, avoid advanced terminology unless defined immediately

### Step 2: MVP Demo & Hands-On Practice (30 mins)
1. Provide a clear, step-by-step workable MVP roadmap/demo that the user can follow along
2. The demo must be runnable end-to-end, and cover all core logic from Step 1
3. Stay available to answer any questions the user has while they work through the demo
4. Only proceed to next step after the user confirms their demo is working as expected

### Step 3: Error Cheat Sheet & Deep Dive (10 mins)
1. Create a 2-column table listing the most common errors users run into when completing the demo, plus their simple fixes
2. Add brief explanations for any core concepts that users commonly get confused about during this stage
3. Make the sheet easy to reference later

### Step 4: Summary & Advanced Roadmap (5 mins)
1. Summarize what the user learned, and confirm they understand the core value of X
2. Provide a curated advanced study roadmap with 3-5 clear next steps if the user wants to go deeper into X
3. Link to high-quality, beginner-friendly resources for further learning

## Reference Materials
- references/80-20-topics.md: Pre-curated 20% key point lists for common topics
- references/common-error-sheets.md: Pre-built error cheat sheets for popular sk...

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