Task Router Skill
Task Router
Turn a source image (or multi-color mask image) into a 3D-printable bas-relief STL by mapping colors (or grayscale) to heights. Use when you have an image from an image-gen skill (nano-banana-pro, etc.) and want a real, printable model (STL) via a deterministic pipeline.
Suivez les instructions du dépôt pour votre agent. Consultez les fichiers et dépendances avant l’installation.
SkillHub CLI
skillhub install ajmwagar/image-to-relief-stlExaminez la source et la compatibilité, puis suivez les étapes d’installation.
Donnez le lien à votre agent et demandez-lui d’examiner instructions et dépendances avant d’expliquer les étapes.
Generate a watertight, printable STL from an input image by mapping colors (or grayscale) to heights.
This is an orchestrator-friendly workflow:
Ask the image model for:
That makes segmentation reliable.
bash scripts/image_to_relief.sh input.png --out out.stl \
--mode palette \
--palette '#000000=3.0,#ffffff=0.0' \
--base 1.5 \
--pixel 0.4
bash scripts/image_to_relief.sh input.png --out out.stl \
--mode grayscale \
--min-height 0.0 \
--max-height 3.0 \
--base 1.5 \
--pixel 0.4
out.stl (ASCII STL)out-preview.svg (vector preview via potrace; best-effort)--pixel parameter controls resolution (smaller = higher detail, bigger STL).Ces informations proviennent de l’analyse indexée et peuvent être anciennes. Vérifiez les fichiers actuels.
# image-to-relief-stl Generate a **watertight, printable STL** from an input image by mapping colors (or grayscale) to heights. This is an orchestrator-friendly workflow: - Use **nano-banana-pro** (or any image model) to generate a **flat-color** image. - Run this skill to convert it into a **bas-relief** model. ## Practical constraints (to make it work well) Ask the image model for: - **exactly N solid colors** (no gradients) - **no shadows / no antialiasing** - bold shapes with clear edges That makes segmentation reliable. ## Quick start (given an image) ```bash bash scripts/image_to_relief.sh input.png --out out.stl \ --mode palette \ --palette '#000000=3.0,#ffffff=0.0' \ --base 1.5 \ --pixel 0.4 ``` ### Grayscale mode ```bash bash scripts/image_to_relief.sh input.png --out out.stl \ --mode grayscale \ --min-height 0.0 \ --max-height 3.0 \ --base 1.5 \ --pixel 0.4 ``` ## Outputs - `out.stl` (ASCII STL) - optional `out-preview.svg` (vector preview via potrace; best-effort) ## Notes - This v0 uses a **raster heightfield** meshing approach (robust, no heavy CAD deps). - The `--pixel` parameter controls resolution (smaller = higher detail, bigger STL).
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