fvtt-sockets
This skill should be used when implementing multiplayer synchronization, using game.socket.emit/on, creating executeAsGM patterns for privileged operations, broadcasting events between clients, or avoiding comm...
Browse published AI skills maintained by ImproperSubset. Compare skill descriptions and follow each source repository for setup instructions.
Indexed skills
21Repository stars across indexed skills
0Repository forks
0Average repository stars per indexed skill
0Repository stars may repeat across skills from the same repository.
This skill should be used when implementing multiplayer synchronization, using game.socket.emit/on, creating executeAsGM patterns for privileged operations, broadcasting events between clients, or avoiding comm...
This skill should be used when the user asks to "install a plugin", "extend a plugin", "create a .local.md file", "add project context for a plugin", "customize plugin for this project", or mentions project-spe...
This skill should be used when the user asks to "migrate to V13", "upgrade to Foundry V13", "update module for V13", "fix V13 compatibility", "convert to ESM", "use DataModel", or mentions V13-specific patterns...
This skill should be used when creating chat messages, sending roll results to chat, configuring speakers, implementing whispers and roll modes, or hooking into chat message rendering.
This skill should be used when creating a new .md file, completing an analysis or audit, deciding whether to archive or delete docs, or when uncertain if something should be documented. Covers document types, n...
This skill should be used when creating or applying Active Effects, working with effect changes and modes (ADD, MULTIPLY, OVERRIDE, CUSTOM), implementing duration tracking for combat, or handling effect transfe...
This skill should be used when creating compendium packs, registering packs in manifests, importing/exporting documents, querying pack contents, or using the CLI for pack management and version control workflow...
This skill should be used when starting new feature work, mid-feature when wanting to add unrelated changes, when a branch has grown beyond 20 commits, or when unsure whether to create a new branch. Covers one-...
This skill should be used when working with the Foundry canvas, PIXI.js rendering, canvas layers, placeable objects (tokens, tiles, drawings), render flags for performance, or canvas lifecycle hooks like canvas...
This skill should be used when importing Foundry classes, registering sheets, loading templates, enriching HTML, or using any Foundry API that has moved to namespaces. Covers compat wrappers, deferred sheet reg...
This skill should be used when implementing dice rolling, creating Roll formulas, sending rolls to chat with toMessage, preparing getRollData, creating custom dice types, or handling roll modifiers like advanta...
This skill should be used when creating or extending ActorSheet/ItemSheet classes, implementing getData or _prepareContext, binding events with activateListeners, handling drag/drop, or migrating from Applicati...
This skill should be used when starting any feature or bug fix, exploring unfamiliar code, making commits or PRs, or when unsure which agent or approach to use. Covers agent routing, git discipline, testing wor...
This skill should be used when implementing internationalization (i18n), creating language files, using game.i18n.localize/format, adding template localization helpers, or following best practices for translata...
This skill should be used when adding error handling to catch blocks, standardizing error handling across a codebase, or ensuring proper UX with user messages vs technical logs. Covers NotificationOptions, Hook...
This skill should be used when creating custom windows with ApplicationV2, building forms with FormApplication, using Dialog for prompts, understanding the render lifecycle, or migrating from Application v1 to...
This skill should be used when registering hooks, creating custom hooks for module APIs, debugging hook execution, handling async in hooks, or preventing memory leaks from unclean hook removal. Covers Hooks.on/...
This skill should be used when working with the Combat tracker, Combatant documents, initiative rolling and sorting, turn/round management, or implementing combat hooks like combatStart, combatTurn, and combatR...
This skill should be used when adding features that update actors or items, implementing hook handlers, modifying update logic, or replacing embedded documents. Covers ownership guards, no-op checks, batched up...
This skill should be used when choosing between flags, settings, or files for data storage, implementing document flags, registering module settings, handling file uploads, or migrating data between storage typ...
This skill should be used when moving data between storage locations, changing data structures, renaming fields, or removing deprecated data. Covers schema versioning, safe migration methods, the Foundry unset...
The default order uses GitHub repository stars from our indexed data. Stars belong to the source repository and may be shared by multiple skills. They indicate repository interest, not skill installs or an independent quality score.