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structs-combat

Executes combat operations in Structs. Covers attacks, raids, defense setup, and stealth positioning. Use when attacking enemy structs, raiding a planet for ore, setting up defenders, activating stealth, moving fleet for raids, or preparing for incoming attacks. Raids require fleet movement and background PoW compute.

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Skill instructions

Structs Combat

Important: Entity IDs containing dashes (like 5-10, 9-3) are misinterpreted as flags by the CLI parser. All transaction commands in this skill use -- before positional arguments to prevent this.

Procedure

  1. Scout — structsd query structs planet [id], structsd query structs struct [id] for targets, shield, defenses.
  2. Optional stealth — structsd tx structs struct-stealth-activate --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [struct-id] before attack.
  3. Attack structs — structsd tx structs struct-attack --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [operating-struct-id] [target-struct-id,target-id2,...] [weapon-system]. Can target multiple structs.
  4. Raid flow — Move fleet to target: structsd tx structs fleet-move --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [fleet-id] [destination-location-id]. Then structsd tx structs planet-raid-compute -D 3 --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [fleet-id]. Compute auto-submits the complete transaction. Move fleet home. Refine stolen ore immediately.
  5. Defense setup — structsd tx structs struct-defense-set --from [key] --gas auto -y -- [defender-struct-id] [protected-struct-id] to assign; structsd tx structs struct-defense-clear --from [key] --gas auto -y -- [defender-struct-id] to remove.

Commands Reference

Action CLI Command
Attack structsd tx structs struct-attack -- [operating-struct-id] [target-ids] [weapon-system]
Raid compute (PoW + auto-complete) structsd tx structs planet-raid-compute -D 3 -- [fleet-id]
Raid complete (manual, rarely needed) structsd tx structs planet-raid-complete -- [fleet-id]
Fleet move structsd tx structs fleet-move -- [fleet-id] [destination-location-id]
Set defense structsd tx structs struct-defense-set -- [defender-id] [protected-id]
Clear defense `structsd tx structs struct-defense-clear -- [defende...

Source information

Source
github
Repository
openclaw/skills
Path
skills/abstrct/structs-combat
Version
—
Commit
4999b7871f2ecf93afe2b9dbfd2e988fe37631f5
Classification source
rules
Status
active
Visibility
public

These signals come from indexed source analysis and may lag behind changes. Check the current source files.

Extracted content

SKILL.md
# Structs Combat

**Important**: Entity IDs containing dashes (like `5-10`, `9-3`) are misinterpreted as flags by the CLI parser. All transaction commands in this skill use `--` before positional arguments to prevent this.

## Procedure

1. **Scout** — `structsd query structs planet [id]`, `structsd query structs struct [id]` for targets, shield, defenses.
2. **Optional stealth** — `structsd tx structs struct-stealth-activate --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [struct-id]` before attack.
3. **Attack structs** — `structsd tx structs struct-attack --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [operating-struct-id] [target-struct-id,target-id2,...] [weapon-system]`. Can target multiple structs.
4. **Raid flow** — Move fleet to target: `structsd tx structs fleet-move --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [fleet-id] [destination-location-id]`. Then `structsd tx structs planet-raid-compute -D 3 --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [fleet-id]`. Compute auto-submits the complete transaction. Move fleet home. Refine stolen ore immediately.
5. **Defense setup** — `structsd tx structs struct-defense-set --from [key] --gas auto -y -- [defender-struct-id] [protected-struct-id]` to assign; `structsd tx structs struct-defense-clear --from [key] --gas auto -y -- [defender-struct-id]` to remove.

## Commands Reference

| Action | CLI Command |
|--------|-------------|
| Attack | `structsd tx structs struct-attack -- [operating-struct-id] [target-ids] [weapon-system]` |
| Raid compute (PoW + auto-complete) | `structsd tx structs planet-raid-compute -D 3 -- [fleet-id]` |
| Raid complete (manual, rarely needed) | `structsd tx structs planet-raid-complete -- [fleet-id]` |
| Fleet move | `structsd tx structs fleet-move -- [fleet-id] [destination-location-id]` |
| Set defense | `structsd tx structs struct-defense-set -- [defender-id] [protected-id]` |
| Clear defense | `structsd tx structs struct-defense-clear -- [defende...

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